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Assassin's Creed 2 Patch Hitting This Week

by Chris Faylor, Dec 09, 2009 10:20am PST

Fresh off word that two downloadable add-ons for Assassin's Creed II are due in early 2010, publisher Ubisoft had announced it will be patching both the PlayStation 3 and Xbox 360 versions of the open-world action game this week.

Owners will be prompted to download the free PlayStation 3 update beginning today, December 8, with the Xbox 360 release available Friday, December 11, according to Ubisoft community coordinator kazzoo.

A breakdown of the various fixes and improvements, such as 5.1 LPCM support, follows, but be warned that the list contains some minor spoilers:

Patch notes

Fixed: Situation specific bugs

  • Glyph

    After the player has resolved a glyph (when the unlock code message appears), if the player presses A and B (for 360, X and O on PS3) repeatedly and quickly, the video will appear in full screen, and he will get stuck in "the truth menu".

  • Fast Travel

    Some feedback states that Ezio loses the ability to interact with the fast travel stations.

  • Free roaming/Parkour

    In extremely rare occasions a bug allows Ezio to walk on air.

  • Auditore Cape

    When first equipping or re-equipping the Auditore cape, users in the Villa become notorious even if the cape description says otherwise.

  • Altair's armour

    While wearing Altair's armour the game crashes when performing multiple consecutive double assassinations.

  • Toscana

    The game occasionally crashes if the player dies in Toscana, the player is stuck in the animus loading screen.

  • Water

    Ezio and NPCs may get stuck beneath map if pushed in water.

  • Animus Loading Screen

    There were reports of the game crashing while the player is in the Animus loading screen

Fixed: Mission specific issues

  • Sequence 05 Mission 01

    The game froze after completing the mission and following certain steps.

  • Sequence 06 Mission 02

    An extremely rare issue could make the game freeze while Ezio is fighting the guards.

  • Sequence 07 Mission 02

    Sometimes the civilians knocked down by Rosa could "float".

  • Sequence 07 Mission 07

    When the user is in an open conflict, under specific situations the game crashed.

  • Sequence 08 "Venezia"

    If a player desynchronises during the flying machine sequence, the player sometimes spawned near Leo's workshop and not on the tower.

  • Secret Location: "Vizitatione"

    The user remains stuck after locking onto the agile guard with the gun.

  • Sequence 11 Mission 05

    The user cannot continue gameplay after quitting and loading the game. They are stuck in the hideout.

  • Sequence 14 Mission 02

    The user falls through the texture if he is hit with rocks by the guards while climbing

Sound enhancement:

  • 5.1 LPCM support





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