Assassin's Creed 2 Patch Hitting This Week
by Chris Faylor, Dec 09, 2009 10:20am PSTFresh off word that two downloadable add-ons for Assassin's Creed II are due in early 2010, publisher Ubisoft had announced it will be patching both the PlayStation 3 and Xbox 360 versions of the open-world action game this week.
Owners will be prompted to download the free PlayStation 3 update beginning today, December 8, with the Xbox 360 release available Friday, December 11, according to Ubisoft community coordinator kazzoo.
A breakdown of the various fixes and improvements, such as 5.1 LPCM support, follows, but be warned that the list contains some minor spoilers:
Patch notesFixed: Situation specific bugs
Fixed: Mission specific issues
- Glyph
After the player has resolved a glyph (when the unlock code message appears), if the player presses A and B (for 360, X and O on PS3) repeatedly and quickly, the video will appear in full screen, and he will get stuck in "the truth menu".
- Fast Travel
Some feedback states that Ezio loses the ability to interact with the fast travel stations.
- Free roaming/Parkour
In extremely rare occasions a bug allows Ezio to walk on air.
- Auditore Cape
When first equipping or re-equipping the Auditore cape, users in the Villa become notorious even if the cape description says otherwise.
- Altair's armour
While wearing Altair's armour the game crashes when performing multiple consecutive double assassinations.
- Toscana
The game occasionally crashes if the player dies in Toscana, the player is stuck in the animus loading screen.
- Water
Ezio and NPCs may get stuck beneath map if pushed in water.
- Animus Loading Screen
There were reports of the game crashing while the player is in the Animus loading screen
Sound enhancement:
- Sequence 05 Mission 01
The game froze after completing the mission and following certain steps.
- Sequence 06 Mission 02
An extremely rare issue could make the game freeze while Ezio is fighting the guards.
- Sequence 07 Mission 02
Sometimes the civilians knocked down by Rosa could "float".
- Sequence 07 Mission 07
When the user is in an open conflict, under specific situations the game crashed.
- Sequence 08 "Venezia"
If a player desynchronises during the flying machine sequence, the player sometimes spawned near Leo's workshop and not on the tower.
- Secret Location: "Vizitatione"
The user remains stuck after locking onto the agile guard with the gun.
- Sequence 11 Mission 05
The user cannot continue gameplay after quitting and loading the game. They are stuck in the hideout.
- Sequence 14 Mission 02
The user falls through the texture if he is hit with rocks by the guards while climbing
- 5.1 LPCM support
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