Games for Windows Live Embraces Digital Distribution with Games on Demand
by Alice O'Connor, Dec 03, 2009 1:10pm PSTGames for Windows Live will become a full-fledged distribution platform for full games from December 15 with the addition of 'Games on Demand', Microsoft has announced.
The Games for Windows Live store will accept either Microsoft Points or credit card as payment for its Games on Demand, which can be downloaded and installed "whenever you want, wherever you want." Currently the store sells only downloadable content.
"We didn't just want to create a cut-and-paste version of existing digital distribution services," said LIVE Engagement Services general manager Mike Ybarra in a press statement. "Our goal has always been to create a seamless online gaming experience for the Windows community, and Games on Demand is a great step toward that end."
The games lineup at launch will include Resident Evil 5, Red Faction: Guerrilla and Battlestations: Pacific, as well as GFWL-enabled editions of Osmos and World of Goo.
An updated version of Fuel Industries' robotic puzzler Tinker--previously released as an 'Extra' for Windows Vista Ultimate--will become a free GoD title to lure punters in.
Games on Demand made its debut on Xbox 360 in August with 24 games, a lineup which has been steadily expanded each week by titles both new and old.
"There's no question digital [distribution] will overtake physical," Xbox Europe marketing vice president David Gose said last year. Many PC digital distributors have reported significant growth--though exactly where they stand in relation to each other is disputed.
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Comments
1. It's tied to my xbox live account, so my house mate can't play games on my xbox while I'm playing games on my PC. If my xbox is turned on, my xbox account gets auto signed into it, which will get me auto signed out of me playing Batman on the PC. This is not something I should work around.
2. I had a friend who played and beat batman without creating a GFWL account. I then told him about the great free DLC endless fight challenge that was released. In order to get this DLC he had to create a GFWL account, sign into it and download it. This caused his default profile (not tied to a GFWL account) to be deleted.
3. The UI is cumbersome and doesn't take advantage of what the PC has to offer.
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I don't expect that to ever happen, but it would be really revolutionary, and MS is in a unique position to make that happen.
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If digital distribution is to have Any impact you have to cut prices over the physical alternative and stand toe-to-toe with new releases and be able to deliver good deals. STEAM has some nice deals at times but those are mostly weekend deals on crappy games or in rare occassions some good games you'd already have - but apart from that STEAM pricing is ridicilous, where games like Modern Warfare 2 would cost the little European 59€ (88US$) on the PC, where the average physical price was below 45€. While a little older games like Company of Heroes could cost you 49€ on STEAM, but 7€ (!!) in stores.
Microsoft has an oppurtunity to smack STEAM and EA Download and all those bastards on the fingers, but as it looks from the history with Xbox's Games on Demand it's just a filler service as they're too afraid to have the physical retailers giving them angry letters for evolving the market space. Distributing games online is virtually free, atleast once you have established a decent server cluster, but the physical games costs alot in both administration, production (in quanitities) and shipping and everthing in between - yet the physical is both more accessable and often incredibly much cheaper for the consumer... which is just depressing.
I know, a shitload of text, but I just wanted to have it ventilated.
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competition is good for the consumer. thats irrefutable.
it might be cool to hate on microsoft but when i see a comment that says microsoft has done nothing for the pc it have to jump in and remind everyone that microsoft created the largest gaming platform in the world.
pc platform numbers dwarf all console numbers in history combined. thats a fact.
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GFWL was a great idea, but once they rolled it out it was pretty much abandoned. No funding, rare updates, compatibility issues, etc.
If they were just lightly staffed in order to roll this out I can understand, but still... leery.
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i.e. Netscape->IE, WordPerfect->Word, ICQ->MSN
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We've been hearing Microsoft make grand promises about the PC as a gaming platform since Windows 98, and aside from DirectX, none of it has actually ammounted to much. GFWL has been a royal pain in the ass for users and developers. DirectX 10 was stillborn. The DLC for Fallout 3 was filled with delivery issues (remember how you couldn't install the game to anything other than the C drive and expect the DLC to work?) and just a pain in the butt to manage. And to this day I still can't get any GFWL game that patches through GFWL to actually patch.
MS wants to try and make Windows be like the 360, where they can charge for every little bitty thing. I don't think these folks understand that it won't work in the PC space. A walled garden with transaction costs to do anything interesting is doomed to fail.
So this will flop, and in 6-8 months we'll hear about more layoffs in the GFW area while MS continues to say they're strong supporters of the PC gaming experience even though all they've done in recent years is try to hamper it.
The one thing to credit MS with is while they may fail over and over and over at something, eventually they get it right(ish). So maybe someday they'll get the PC gaming thing right.
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Did Valve really approach Microsoft and offer to partner up with them when they were first creating Steam? And Microsoft turned them down?
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Microsoft have been universally incapable of doing anything good with their PC gaming side for years now, I cant wait to see this launch with titles at over-inflated prices. The use of only points is retarded, too.
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