Counter-Strike Creator Reveals 'Tactical Intervention'

By Nick Breckon, Sep 28, 2009 3:18pm PDT Minh Le, co-creator of the original Counter-Strike, has announced a new PC multiplayer shooter called Tactical Intervention.

After seeing his amateur mod become an unprecedented hit, Le joined Valve in 2000 to work on Counter-Strike in a professional capacity. According to IGN, Le worked on Counter-Strike 2 for a time, but the project "never really got off the ground" and was "put on the shelf."

Feeling unwanted pressure to work on another big project, Le left Valve on good terms, moved into his parents' basement, and began work on a project that would never see the light of day. Since then, he has secured funding from South Korean IT company FIX Korea to develop Tactical Intervention, his new take on the terrorists vs. counter-terrorists theme.

"I enjoyed Counter-Strike, but I wanted to have my own game," said Le. "I was never able to put in all the cool features I wanted because the people who played Counter-Strike would [complain] about all the changes. They liked the game as it is."

Tactical Intervention is reportedly based on a heavily-modified version of Valve's Source engine. The game will address many of the problems Le has with Counter-Strike, including lengthy rounds, camping, and sniper cheapness. Said Le: "I hated how powerful snipers were in Counter-Strike. They really unbalanced the game."

According to Le, the game is nearly complete and will enter beta-testing soon. A release is planned for later this year.

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  • Yup, his own creativness was limited by his player base.

    That has to suck when your own players 'force' you to develop in a certain way (sounds like WoW to me) and instead of saying fuck them and doing what he wanted, he just gave up and moved on.

    This reminds me of when CS had the dynamic pricing grade released for guns, where market value determined how expensive they were. This being the only answer to balance the game besides actually changing the weapons. Of course three guns in particular skyrocketed and everyone bitched and moaned till it get changed.

    IMO devs should do what they want. People never know what they want and they will never know something better till they try it out and see for themselves. I was there to see first hand the bastard creation called Tribes: Vengeance. Designing a game without a vision is stupid.