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Team Fortress 2 Classless Update Goes Live

by Nick Breckon, Aug 13, 2009 3:48pm PDT
Related Topics – Team Fortress 2, , PC

After only two days of teasing--an abbreviated period of anticipation for Valve--the latest Team Fortress 2 update has now gone live.

In addition to the 18 new hats, a new community map, and the King of the Hill mode, the update also includes a reworked version of Sawmill for capture-the-flag play.

Community map CP_Yukon was also added in an update to the patch notes: "This abandoned mountaintop coalmine was repurposed by shadowy operatives into a top secret surveillance outpost--one which also, so nobody gets wise, insidiously continues to mine coal. There is also a log hanging in the center of the map--possibly as an example to other logs. Logs that said too much."

The full patch notes follow:

New Content:

  • Added King Of The Hill game mode.

  • Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them.

  • Added lots of new hats.

  • Added koth_Viaduct.

  • Added ctf_Sawmill

  • Added community map Arena_Offblast

  • Added community map Cp_Yukon

Additions / Changes:

  • Added "Auto Reload" option to the multiplayer advanced options.

  • Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing.

  • Pistol now fires at a fixed rate, not based on the speed at which you press the firing button.

  • Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity.

  • Significantly reduced the amount of network traffic being sent.

  • Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost.

  • Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists.

  • Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist.

  • Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal).

  • Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps.

  • Added an item panel to the spectator cam that shows non-standard items being carried by the player you're spectating.

  • Added an "Inspect" key that allows you to look at items being carried by your team mates.

  • Backpack improvements:

    - Added drag & drop to move items around. Item positions are maintained on the backend.

    - Added multi-select, allowing you to delete multiple items at once.

    - Added a new key to the key binding page that opens your inventory directly to your backpack.

    - Fixed mouseover panel being incorrectly position when the backpack first appears.

  • Cloaked Spies standing in valid backstab positions no longer raise their knife.

  • Added current map name and gametype to the bottom right of scoreboard.

  • Added class icons to tips on the loadout and loading screens.

  • Improved visuals around flags when they're being carried by a player.

  • Improved critboosted visuals, making it much clearer when an enemy has critboost.

  • Updated the loading panel to show the game type under the map name during level transition.

  • In-game chat dialog now supports full Unicode characters.

  • Added BLU main menu background.

  • Added response caching for some server queries to help reduce the CPU load from DOS attacks.

  • Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail.

Map Changes:

  • Update PLR_Pipeline

    - Increased the starting advantage in the third round if a team has won the first two rounds.

    - Fixed carts not continuing to the second round if they're capped at the same time in the first round.

    - Fixed being able to shoot pipebombs over the starting gates in the first round.

    - Fixed being able to open the doors in the first round before the setup time was finished.

    - Fixed players getting stuck in some doors.

    - Fixed players being able to get onto rooftops and out of the map boundaries.

    - Fixed other minor bugs and exploits.

  • Update Arena_Sawmill

    - Fixed DirectX8 bug where some models would not be visible.

    - Fixed exploit with building teleporters outside of the map.

  • Updated CP_Granary

    - Made a few changes to improve balance based on competitive community feedback.

Item Reworks:

  • The Force of Nature

    - The enemy knockback now only `works in close range and behaves more like the Pyro's air blast.

    - Enemies cannot be juggled by the FaN's effect.

    - The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards.

    - Knockback is now scaled by damage done.

  • The Sandman

    - A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun.

    - Stunned players now take 75% of all incoming damage instead of 50%.

    - ���bercharged players can no longer be stunned.

    - Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed).

    - The minimum distance to stun a target has been reduced.

    - The negative attribute has changed from "no double jump" to "-30 max health".

Fixes:

  • Fixed various issues around layout & presentation of items inside the Backpack and "X is carrying" item dialogs.

  • Fixed an exploit that allowed players to work around sv_pure.

  • Particle files are now protected by sv_pure.

  • Fixed critboost effect getting stuck on when you die while critboosted.

  • Fixed Timer HUD element backgrounds not being the correct color if you change teams during waiting for players.

  • Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife.

  • Fixed an exploit where you could reload The Huntsman faster than intended.

  • Fixed Heavy "civilian" exploit.

  • Fixed a set of exploits using the DXSupport config files.

  • Fixed r_screenfademinsize and r_screenfademaxsize exploits.

  • Fixed sentries firing at a fully cloaked Spy if they're still the closest target.

Community requests:

  • Added a HUD element for hybrid CTF & CP maps.

    - Supports 1 or 2 flags, and any number of CPs.

    - Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their map to enable it.

  • Added custom kill server log text "train" and "saw" for deaths caused by these environmental hazards.

    Format: "%s<%i><%s><%s>" committed suicide with "world" (customkill "%s") (attacker_position "%d %d %d")

  • Added new "medic_death" event for server logs

    Format: "%s<%i><%s><%s>" triggered "medic_death" against "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s")

    - healing is the amount the Medic healed in that life

    - ubercharge (1/0) is whether they died with a full charge

  • Added "func_respawnflag" trigger entity. It will remove & return the flag if a flag carrier touches it, or if the flag falls into it.





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