New MechWarrior Announced, Full Trailer Arrives

By Alice O'Connor, Jul 09, 2009 6:26am PDT

As was teased earlier in the week, a new MechWarrior game has been confirmed by co-creator Jordan Weisman in an interview with IGN, and a concept trailer released.

The PC and Xbox 360 game titled simply 'MechWarrior' is being developed by Piranha Games in Unreal Engine 3, in collaboration with Weisman's company Smith & Tinker.

Development began in October so many fine details have yet to be finalised, but it is confirmed to be in the "action sim" style of the previous games. Information warfare will become an important element, including launching drones to survey the battlefield.

Co-op with 1-4 players is planned, along with multiplayer modes containing elements of persistence and Call of Duty-style progression. Cross-platform play for all modes is "a large goal of ours," according to Piranha president Russ Bullock.

MechWarrior is intended to provide a reboot for the mech combat simulator series, and is focused on a family serving House Davion at the end of the Third Succession War.

A publisher is still being sought for MechWarrior, and no release date is known.

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44 Threads | 242 Comments*
  • Its most likely been gone over, but i been out of country awhile and just heard the news. This I hope will be a great start to breathing new life into the series. But i have to say, I really hope they release something to go witht he xbox 360 if thats the path people wish to play the game I, myself will be Plaing on the PC) and it will be very limited in what they can do with the Mech itself on the xbox.
    I mean, you only have two analog sticks for movement abilites, I remember i used to have a 3axis flightstick with 9 buttons, and having a left handed trackball mouse to just to keep up in MW4 multiplayer. I just hope they dont dummy it down, or give there an option to have it dummy downed, that way those people that are not coordinated enough to operate a mech with 2 semi-indapendent body parts, plus up to ten different weapon groupings. plus your alpha strikes, plus your shutdown overides, plus your coolant flushes, plus your comms when playing multiplayer. i mean really how you gonna do all this while playin on the console, i mean yeah the voice has come alot further now adays. but i go one, and its more because i am excited about this game, and hoping piranha games gets a publisher and not EA or Microsoft.




  • "Blah blah blah, I can't hear you, I have my PC brand earplugs in.

    You don't get it do you? Did you ever play Tribes2? Did you realize how far ahead of it's time it was with it's multiplayer interface and community built right into the game itself? Do you also realize that all that innovation and ambition has been sucked dry from the PC scene because of all these multiplatform concessions? PC gaming is de-evolving, but hey, you're a console gamer, what the fuck do you care? You didn't spend thousands of dollars on your PC, or more over the years, have you?"


    Wow I think I just about shit myself when I read you mentioned T2 and I was just going to sit in the background.


    Tech, along of a lot of other people in the threads about the new MW game, are finally comming out of the closet. We're sick and fucking tired of getting treated like crap, then developers make shitty ports from the console to the PC (it used to be pc-to-console) and then when it doesn't sell well they blame it all on piracy, which is basically like calling someone a witch you don't like.

    Tribes 2 was the pinacle of game development at the time and I STILL have not found a game nearly as good. Tribes:Vengeance was just aimed at sucking players off of UT and they did and lost both those players and the Tribes players.

    It's just been a big shit shoot. Even now they're barely starting to put in some of the gameplay mechanics that were found in that game. Buying vehicles in a game, being able to change your inventory dynamically (not being limited to one role), a more strategic over view using the command console, in game chat, integrated and robust voice over macros for just about everything, ridiuclously good balancing over all the classes, multiple roles including scouting that had a purpose, mediums that could concentrate on more on infrastructure building, maps that are so big that you could spend a good 45 mins trying to get to the end of, the list goes on.

    Lets not forget the fact that there was a integrated community (before it got axed), with in game forums, clan pages, a private messaging system, clan tags, a community page, a way to address developers.

    Epic battles that took place on massive scales with ridiuclousy fucking amazing netcode. You could play just about evenly matched on dialup, which is something I still have not seen in modern games. Not just that, but the game looked good overall at the time it was put out. 64 player servers at the time with a maximum of 128, back when dialup was more mainstream then broadband.



    Quite frankly the biggest and best part of the Tribes franchise was it's ease of modability (till the new team took over and butchered T2). There were so many mods and you could generally just connect to them without downloading any new content, which added a ridiculous amount of replayability.

    Oh and then there is the whole dynamic of adding physics to player movements and environmental interactions and something about flying, but that doesn't add depth at all to a game.


    The fact that I can rant this easily (this didn't take much time to write), just off the top of my head says so much about how much consoles have butchered the PC gaming market. They said there isn't a playerbase there to be tapped, but there is. They're just taking the easy way out. Console players don't demand much, they just want to sit down and shoot stuff. They don't care about polish, good gameplay, living up to a name, or updates to patch parts of the game that are terrible.

    There is a ridiculously huge hardcore playerbase, yet we aren't easily tapped. I wonder why that is? It's because we know better then to get sucked into hype and we don't believe reviewers who play a hour of the game and then give it a good score based on how much money that publisher is giving their website (not aimed at shacknews). We listen to trusted friends, we don't trust hype, we play the demo or our 'friends' copy of the game, we don't play games JUST to get achievements, we criticize parts of the game and don't say QQ to people for having valid arguements.

    I'm stuck playing fucking WoW because I've outplayed all the other good games in existence (BF2, CS:S, RoL, DoW, CoD4, etc.). I've played DoW religiously since it came out because it's THAT GOOD. All the good games in the last, oh lets say, five years, have been crappy or not nearly as good as the ones that came before it and I've been let down time and time again. Developers wonder why they don't get our money? They don't try to improve, they just attempt to maintain the status quo.

    The only thing else that's helping me pass my time is TF2, but despite that being fun I can't play hardcore because it seems to be missing that element that makes you want to play more. No, despite what devs think, the magic sauce is not unlocks or achievements.

    So, forgive me if I'm like the rest of the QQing tards on here and can see a port failure comming a mile away. I play games for a hobby rather then being stoned all the time, constantly being inebriated, bragging about how many different women I've slept with, or try to beat the train when I'm drunk.


    Wow, I'm almost starting to see a line between the average joe who doesn't care about playing a 50 dollar investment more then two days and hardcore gamers which are to the point of being classy, upstanding, and demand more then the same regurgitated and dumbed down shit.

    /end rant












  • I was just a kid when the MechWarrior games came out but I still loved them and played them to death. Too bad I was not able to comprehend the story or tactical aspect of the game :( I just liked shooting stuff down with robots.

    I was a little older by the time the Armored Core series rolled around and I was able to get more into that but I knew it wasent nearly as complicated and I preffered the FPV of MW over AC's 3rd Person.

    One time I bought a GamePro magazine and they had a 4 page spread on an Armored Core tournament that was held in the U.S. and that hyped me soooo much but internet connections were really bad here so I never got into multiplayer except 1v1 in friend houses. It was my first glimpse at competitive videogaming and hooked me but CS got my attention shortly after.

    Does anyone remember this tournament were a guy supposedly had the world record kill time of 4 seconds? It was the World Championship or US National or something with a big name like that.

    God I wish this game is good so that I can truly enjoy it this time. BTW any ideas of where I can get the previous MW games? Have they been released for free or know of a digital distribution outlet that has them.

    Gotta love the comments of some of you guys, really interesting to read for sure.