Left 4 Dead Update Next Week
Focusing on custom campaigns, the update will provide mod authors with non-beta mod tools, which will now include source files for all of Valve's campaign maps, along with an example campaign add-on tutorial map.
The update will also allow content creators to use a new framework that will package their campaign content into a single .VPK file. These can then be installed by double clicking on them, or dropping them into Left 4 Dead's new 'addons' folder.
Lastly the update will rework the game's matchmaking system, providing support for these custom campaigns, while also making it easier to create a lobby.
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I hope mod makers do not abandon this game in anger about the sequel's announcement. There were some campaigns I was looking forward to which looked pretty advanced already.
This game lives from the mod community IMO, there is no way people will continue playing the same 4 1-2 hour campaigns forever.-
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I don't remember them saying that - I think the deal was that UT2003 mods could be ported to work on UT2004 with minimal effort.
No, I think the deal was that UT2003 and UT2004 players could play against each other for the maps in UT2004 which were carried over from UT2003. But then they had some technical need to change the network protocol for UT2004 and so it broke the compatibility.
Of course that might have been bullshit and the need to break compatibility was a business decision.
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Indeed, there will eventually be great campaigns but that stuff just takes time, keeping in mind people do it in their spare time, and the official SDK isn't out that long. So you will have to be patient :)
The one thing that bothers me is the file size of the campaigns, they tend to get big, and that's without custom content!
Anyway, I'll get back to hammer, got lots of stuff to do :p -
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people won't play BH/DT because survival rate is low on those maps(read: hard).
people love DA because of all the hanging pull and insta cap spots(read: easy).
people love NM because it is very confined, and easily rushed(read: way easy).
i make a lobby, set it to death toll, and it fills up maybe 1 out of every 5 times i try, but if you make a DA or NM lobby, it fills instantly
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