First Team Fortress 2 Sniper Unlockable Revealed, Update Going Live in the 'Coming Days'
by Nick Breckon, May 12, 2009 6:00pm PDTUpdate: Valve has clarified the Huntsman's attack, reiterating that it has no stun effect. Arrows merely pin players to the wall following death.
Original story: Valve today announced that the Sniper update for Team Fortress 2 is coming in the next few days, and has lifted the curtain on the first unlockable for the long-range class.
"The Huntsman" will arm the Sniper with an elegant hunting bow. The bow comes armed "with 18 arrows and a one-second charge for full power shots"--and a unique post-kill effect.
"Any experienced sniper will tell you how irritating it is when your targets keep moving around," writes Valve. "The question is how to stop these cheaters from wind-sprinting around like they own the place. And the answer is to pin them to a wall. How? With arrows!"
According to Valve, the "one headshot from the Huntsman can mean an instant crit, in addition to a bolt-riddled corpse hanging from a wall that's gruesome and funny."
The Sniper update is set to include three unlockable weapons for the class, new head-slot items for each class, and new achievements and maps.
Valve also notes that another free weekend for the game is "coming soon."
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>:-D
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What I cannot get over however, in no way shape or form or any amount of discussion is how an arrow could conceivably ever do enough damage to a really player when say for example, direct hits with a non-crit rocket can do so little damage.
In my world, rocket > arrow.
Splash damage from rocket > arrow.
Fringe splash damage from rocket > arrow.
Hell, breathing fumes from rocket > arrow!
This is so off IMO. Balance please!
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http://www.youtube.com/watch?v=wDztrw_0N8M
And also, Valve.. could you make the lobby system better? Like if I want to play with my friends, we can't play ranked games. Only way is if I host a game and hope random people join. It sucks. Otherwise great game.
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='[
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IT CAN BE CALLED THE BARBY.
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http://developer.valvesoftware.com/wiki/Valve_Time
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I want to pin someone to a passing train on Well. That'd be awesome, haha.
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this is not sarcasm. im excited.
But then again, after a few weeks, I will switch back to the default weapons I guess.
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And Arrow
Where are the turok jokes?
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Oh wait this is a forum post.
OMG VALVE IS RUNING GAMING!~!!!!!!!!!
So this makes at least 2 new Valve maps for this update. The first being the "cart-race" map that was seen in a blurry image in the last update's website (http://www.teamfortress.com/scoutupdate/energydrink.htm).
http://crackdownoncrime.com/NR/rdonlyres/D51A9A65-596E-4383-B6C8-9E81580B03AD/0/Harpoon.JPG
HRX “Harpoon”
* A powerful gas-powered mechanism capable of launching a deadly, razor-sharp spear over large distances with incredible accuracy
* Can be used to ensure enemies “stick around” when players need them to, or to attach perps to their vehicle if they need to take them downtown…or around town
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