Thief 4 Officially Announced

42
As expected, Deus Ex 3 developer Eidos Montreal today announced its second title, Thief 4, referring to the oft-rumored project as "the worst kept secret in the industry."

Few details on the stealth-action sequel were given--no word on specific platforms or a release estimate--with Eidos Montreal general manager Stephane D'Astous stating that it is "in the early development stages."

While today's announcement referred to the title as "Thief 4," the game's official website uses the "THI4F" graphic displayed above.

"It's too early for us to offer any specific game details, right now we are focused on recruiting the very best talent to join the core team at the studio and help us make what we believe will be one of the most exciting games on the market," D'Astous continued.

Chris Faylor was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    May 11, 2009 7:30 AM

    Thief : Deadly Shadows was an awesome game aside from the incredibly tiny zones and constant loading times. hopefully that won't be an issue this time around.

    • reply
      May 11, 2009 7:37 AM

      things have changed a little since back then

      • reply
        May 11, 2009 7:39 AM

        oh oops, I thought you meant The Dark Project :) I still need to finish Deadly Shadows

    • reply
      May 11, 2009 7:41 AM

      I thought it was a great game too, especially with John P's texture upgrades. The cut scenes were a little disappointing, but other than that, pretty cool.

    • reply
      May 11, 2009 7:42 AM

      I thought the lockpicking mechanic was very cool but otherwise it was a very clunky, awkward game that didn't do justice to its predecessors.

      • reply
        May 11, 2009 8:05 AM

        I agree with you there. I really wanted to like the game and I tried so many times but I just couldn't warm up to it.

        Nice to see a new Thief is in the works, but remain skeptical that they'll do the series any justice. Especially in today's gaming market where things tend to get dumbed down to appeal to the widest possible audience.

      • reply
        May 11, 2009 8:11 AM

        I think it was the best we could expect from a non-LG studio. The lack of things like the rope arrow was a shame , and the option to over-rely on the flash bombs (I never used them) dragged it down a bit, but it was still a very nice ending to the game

        Also, Shalebridge Cradle.

        • reply
          May 11, 2009 9:29 PM

          its the best we can expect from an Eidos studio, which is slightly above garbage.... Now get Infinity Ward to do Thief and we would be right back into LG territory.

Hello, Meet Lola