Sony Questions OnLive Cost, Bandwidth Demands
by Nick Breckon, Apr 01, 2009 7:02pm PDTSony America communications director Patrick Sybold has expressed some doubt that the on-demand PC gaming service OnLive will be a universal hit.
OnLive plans to offer a subscription-based PC gaming service to consumers using cloud-based rendering technology, eliminating the need for expensive PC components to run the titles. The service, launching this winter, will stream games in real-time over a standard internet connection, to either a computer or television display.
Though OnLive claims the monthly subscription will be low, the company has yet to announce a price for the server-based service, which has Seybold wondering whether the cost will be prohibitive.
"What will be the final cost to the consumer when you start adding up what [OnLive is] selling?" asked Seybold in an interview with Edge.
Seybold also questioned whether consumers could afford the household bandwidth required for OnLive. The system will need a 1.5mbps internet connection for standard definition streaming, with a 5.0mbps speed required for high definition.
Said Seybold: "What will be sacrificed when you [put OnLive] into a real world environment where multiple devices are plugged into one broadband connection?"
Edge notes that Sony recently filed a trademark for the term "PS Cloud," indicating that the PlayStation manufacturer might be looking into similar cloud-based technology.
For more on OnLive, check out our hands-on impressions from GDC.
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Comments
http://en.wikipedia.org/wiki/Sega_Channel
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I know a couple of developers that went to GDC, they think its a complete joke. The only reason why its there is to make a bit of quick money from an unsuspecting market demographic.
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http://www.gamesindustry.biz/articles/crytek-streaming-games-service-viable-in-2013
Lastly, most people will prefer to play this on a huge TV.
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AW, YEAAAAAHHH!
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On a personal note. I already have a bad ass PC ( a few of them) so this service is really not for me, but I can see the benefits having this service available to others which would intrinsically bring beneficial side effects to my needs.
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Short version: I'm not going to be the one to tell him he can't do something.
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I can't find much information on it other then the games that were on it, and about the system itself, but to me OnLive and that are pretty similar in the way that they seem to be very revolutionary yet very risky.
http://en.wikipedia.org/wiki/Satellaview
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They are a hardware company. 3 of their 5 business units manufacture hardware. You remove hardware and licensing fees for software on that hardware and you kill a business unit over night.
This concept threatens a portion of their business model.
Microsoft is against it a bit less so as they are primarily a software company.
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5 Mbps streams you a HD lite video....but what about sound?
5.1 sound tracks I encode for my MKV files are 1.5 Mbps alone.
The quality this 5 Mbps stream is including sound and video...so both will be garbage.
If the monthly cost is even $20 a month you could build a new PC / upgrade every 18 months with the cost of this.
And for me personally...I just dropped my connection down to a 2 Mbps dsl connection coming from a 30 Mbps connection.
Internet went from $70 a month to $30 a month...so there's another $40 a month I'd have to pay just to get the "HD" lite version.
No thanks....I'll stick to gaming on my own machine....2 years old and the only game I can't play at 1920x1200 is Crysis....but I can play Crysis on ULTRA at 1280x720...with real 5.1 sound...and no compression junk.
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While I have doubts they can manage it lag-wise to be acceptable in FPS to begin with , I imagine there are a lot of folks who have 24" 1920x1200 monitors that aren't up for going backwards in resolution also.
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Until then, I'm skeptic. And if I was a venture capitalist I would stay the fuck away from this.
This has fail written all over it.
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