Capcom Defends Priced Resident Evil 5 DLC

By Nick Breckon, Mar 13, 2009 11:30am PDT Following backlash from fans, Capcom has defended its decision to put a price on two upcoming competitive multiplayer modes for the just-released Resident Evil 5.

The modes, Slayer's Rule and Survivor's Rule, will enable four-player Versus multiplayer in the game for $4.99, or 400 Microsoft Points.

Because the DLC will be released within the next few weeks, and appears to not include any content beyond the modes themselves, fans have argued that the pack should be free--as in the case of the free patch enabling online functionality to the existing Mercenaries mode.

"Although Versus mode makes use of the assets that exist in the game, the functionality is not currently in the game and is above and beyond the initial scope of Resident Evil 5," said Capcom to CVG.

"We have never included a Versus mode in Resident Evil before, and as well as the costs of development of the feature, there's also additional bandwidth costs associated with it," the company added.

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  • all this discussion is a mute point. people will vote with there money. im glad they made co-op merc mode free. the days of getting free mods and add-ons for your games(pc gamers) are gone. deal with it. it cost money to make games for triple A titles. people think software development is easy or something. its not, and RE5 is an acheavment in software development.

    Now complaints about certain gameplay issues (turret fight giant, being attacked by tons of melee and ranged units in an open area, etc) are well founded but are over blown. These types of issues are no stranger to the RE series, but they are ALL still great games. Well title series at least. They can't all be the awesomeness of RE2 or RE4.















  • "We have never included a Versus mode in Resident Evil before, and as well as the costs of development of the feature, there's also additional bandwidth costs associated with it," the company added.

    That comment might have been valid, say, if they actually screwed up the development process due to serious incompetence, gross negligence or whatever i.e. one of the developers turning out to be a pyromaniac, and one day he decided that it was all getting a little too much, so he burnt down the entire department, causing extra costs and delays. Otherwise, no.

    You can stick it Capcom, stick it inside your stained panties.








  • Funny thing. I was about to say how all devs should follow the criterion model and release a DLC or two for free as a community support thing so they can be raved as heroes in the onslaught of EA style nickel and diming going on. Then I see the criterion paid DLC coming out and I see the same negative backlash that gets heaped on every dev looking to make a few more bucks off a game they poured their hearts and souls into and want to extend the experience in new ways. I just don't see a good middle ground here. Fracturing an online community right after a game comes out seems really short sighted though so I can definitely say that if DLC is ready within 60 days of a games retail release, it should be made available to all, free of charge. I mean $60 bucks ain't chump change and value added releases are sure to generate more sales of the core product which makes everyone happy.l