Operation Flashpoint Creators Bohemia Protest 'Official Sequel' Claim by Codemasters
by Nick Breckon, Feb 27, 2009 3:35pm PSTBohemia Interactive, developers of the original Operation Flashpoint and the ArmA series of spiritual sequels, is protesting Codemasters' billing of its Operation Flashpoint sequel as an "offical" return of the series.
Bohemia developed the original military shooter Operation Flashpoint, with Codemasters publishing the game in 2001. The two companies soon parted ways over legal disputes, leading Bohemia to create the ArmA series.
But Codemasters announced that it was developing its own Operation Flashpoint sequel in 2007, placing its sequel and Bohemia's upcoming ArmA 2 in direct competition--a situation that Bohemia is clearly upset over.
"In the license agreement, Bohemia Interactive expressly reserved the exclusive right to develop sequels to the original OFP game," said Bohemia attorney Leora Herrmann in a pointed press release issued today. "Codemasters also acknowledged that Bohemia owns all the intellectual property in the game--except the words 'Operation Flashpoint'."
"Since Codemasters has no right to use the Bohemia Interactive game engine or any other component of the Bohemia-developed game, how can it rightfully claim to produce a 'sequel'?" argues Bohemia CEO Marek Spanel.
"We can't stop Codemasters from releasing a game using the words 'Operation Flashpoint,'" added Spanel. "But it is not right to promote this game as the 'official sequel to the multi-award winning Operation Flashpoint: Cold War Crisis' or the 'return' of Bohemia Interactive's 'genre-defining military conflict simulator.' The awards were given for the game created by Bohemia Interactive--not to a name."
Operation Flashpoint: Dragon Rising is set for release on PlayStation 3, Xbox 360 and PC this summer. ArmA 2 is expected to be released on the PC and unspecified consoles later this year.
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Comments
OpFlash and ArmA turned into a game for the "Hardcore" because only those with hardcore feelings towards military simulation had the patience to wade though all the bugs and frustrations. Even today ArmA isn't right, and that's AFTER over one gigabyte of patches! Operation Flashpoint won awards because it was the ONLY military simulation to come out at that time.
I'm looking forward to them correcting their mistakes with the fundamental code, control, and playability in ArmA 2. If it's just another graphical upgrade then I'm going to pass.
As for OpFlash 2 -- I have the feeling that OF2 will be FAR more accessible to a wider range of players, and will probably fall short of the undying attention to detail that Bohemia Interactive is known for along with their army of loyal modders.
OpFlash 2 -- Better gameplay (Bohemia didn't set that bar very high)
ArmA 2 -- Detail and crazy-large-expandability.
My $.02
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Which one is more like Rainbow Six / Rogue Spear, where it is still best played with normal controls, keyboard & mouse, don't need some crazy TrackIR setup and all sorts of "sim" geek nonsense, yet you get a very real-world style gameplay with tactics and planning and teamwork and most importantly FUN.
I can skip the "simulation" of a 3-hour walk to the target or other BS like that. If i wanted that, I'd join the freaking Army. Just set me up to load the level in position to go right into the action, but allow the team leader to plan beforehand with hims teammates the tactical aspects of how we want to storm buildings, team loadouts, etc, and give me solid visuals and accurate sounds, and voice communication with my team and support units.
Are either of these games like that? SWAT3/4/RB6/RS/
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Bohemia's just butthurt because OFP2 will have better playability, performance, AI, marketing etc and will sell better, and release on all major platforms. They should be focusing more on making their game actually enjoyable and less on whining about CM's evil ways.
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Yeah it was buggy.
Lord knows that there has never been any other title that was buggy, popular or not.
The two games are not competing in the same arena. OpFlash2 will be 16 player max and Arma2 will have at least twice that amount.
OFP2 is a damn game whereas ArmA2 is a sim. there you have it in one freaking sentence.
Just because you can't hang with the big-boys don't flame the company. Arma will eat up FPS players and spit them out. Every tactic of a typical shooter game will get you smoked guaranteed.
There's my $.02
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Put another way, since DICE seems to be dragging their heels (FUCK YOU BF1943), which one is going to be like Battlefield 2 but more "hard core"?
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Bohemia: "We aren't very good at making games, we got lucky the first time and ArmA clearly shown us for what we are and we know ArmA 2 is going to be the same bug ridden mess of unforfilled dreams, its not fair that someone who can make better games than us, games that work, are releasing around the same time!!"
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I look forward to the outcome of both. Personally if either adjusted their models to feel less robotic/clunky and had an easy control system navigated correctly then I can't wait!
The potential is staggering, I just don't think I'm hardcore enough to attempt another Arma game.
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Wow, their lawyer really fucked up there.