Left 4 Dead Patched on Xbox 360
by Nick Breckon, Feb 24, 2009 7:30pm PSTValve today released an update to the Xbox 360 version of Left 4 Dead, including a "host of fixes, tweaks and new features."
The patch encompasses a number of fixes seen in the last patch of the PC version, including class balancing and Witch regularity.
The full patch notes follow:
General
- Fixed Survivors being able to climb surfaces marked for versus infected only
- Fixed a class of SurvivorBot bugs dealing with rescuing downed players
- Players can no longer grab ladders while flying through the air after a Tank punch
- Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises
- Fixed mini-gun physics exploit
- Fixed propane tanks (and other physics objects) causing players to fall through elevators
- Fixed rare achievement bug issues
- Fixed several map exploits
Versus Changes
- Added HUD elements to show status of other infected players
- Fixed instance where a Survivor changing to the infected team would be attacked by infected bots
- Normalized special infected melee damage
- Fixed exploit where infected players could run away and teleport back to gain health
- Players can only change teams once per map
- Players can't change teams while other players are still loading
- Tank spawns at the same % through the map for both teams in versus mode
- Made the Tank and Witch spawn directly on the escape route
- Increased chance of getting the Tank or Witch
- Fixed team swap issue
Hunter
- Easier to pounce a Survivor who is meleeing
- Increased Minimum damage a Hunter pounce does
Smoker
- Fixed Smoker tongue tolerance
- Smoker now has to be killed or the tongue destroyed for the tongue to break
- Survivors cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
- Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer
- Fixed cases where the ability timer was not using the correct time
- Fixed case where you could point at a Survivor but not register a tongue hit
- Fixed Smoker tongue not targeting and landing properly through PZ ghosts
- Smoker tongue does damage every second while dragging paralyzed Survivors
Tank
- Bashable objects now appear with a red glow
- Tanks hitting a car with an alarm disables the alarm permanently
- Tank frustration timer is only reset by hitting Survivors with rocks or fists
- Reduced autoshotgun damage against Tanks
Witch
- Witch spawns at the same % through the map for both teams
- Avoids spawning within a certain % of the tank
- Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors
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Comments
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The hunter is waaay too good at pouncing already. Once he gets 5-10ft away he pulls a Nightcrawler and teleports right on top of you. I know it's not lag because it even happens when I host.
And fuck the Smoker, that guy doesn't need to be more powerful. Increasing the damage they deal is just unfair and gratuitous punishment, seeing how getting nabbed by one is nearly unavoidable. What's with Valve making the game harder and harder? Are they trying to make it scarier? If you make the game harder it's not going to make it more fun or scary, only more frustrating... which will increase the number of rage-quits tenfold. I suppose they're making these changes so people meleeing in a closet can still get grabbed and dragged away... so now we ALL have to suffer.
Look, this game is only going to survive by attracting casual gamers. If you cater to just the hardcore then no one is going to play it. Unless they already made their $$ and just don't care anymore.
OK, it's out of my system now -- and besides, I have the PC version :-)
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This should make for more fun Versus mode online and more balanced play.
I particularly hated when people just held down melee when they heard a hunter and punched me in the face a million times just to finish me off... and the tank was excruciatingly weak sometimes, especially against the auto-shotty. Thank God Valve loves it's customers...
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