EA Closing Need for Speed, Skate Dev. Black Box, 'At Least' Eight Others
by Chris Faylor, Dec 19, 2008 7:53am PSTElectronic Arts has revealed that it will be closing "at least" nine facilities as part of its restructuring plan, including Need for Speed and Skate developer Black Box.
With Black Box closed, EA will relocate the studio's development teams and "associated game franchises" to a nearby office in Burnaby, British Columbia. The other "studio and publishing locations" facing closure were not named in the announcement.
Overall, EA will axe around 1,000 employees, roughly 10% of its global workforce. Previously, the publisher said it would cut 6% of its employees under the plan. The majority of these actions are planned to occur before March 31, 2009.
EA expects the plan will "result in annual cost savings of approximately $120 million," along with restructuring charges of around $55-65 million over the coming quarters.
The publisher also declared a newfound focus on "hit games with higher margin opportunities," following word that it will be canceling several unspecified games. However, the company stressed that it is still "committed to taking creative risks."
Black Box recently released the critical failure Need for Speed: Undercover and aided in the creation of Skate It for Wii and Nintendo DS. Skate 2, presumed to be the team's last Black Box-branded title, will hit PlayStation 3 and Xbox 360 on January 21.
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Comments
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Skate is moving to EAC.
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I really liked this new NFS. I think EA managed to get the best things of the other previous titles, focusing on improving NFS Most Wanted, which was the title I liked more. Undercover for me seems like a Most Wanted 2, with improved everything.
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Uh oh ... expect to see every EA game that sold somewhat good with a "2", "3" or even "5" attached to it in the next couple years.
And just when I thought EA was getting the curve... This is bad for the whole industry.
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Letting go of the Skate team? Dumbass's. Only title worth purchasing from EA.
I hope people get smart and stop buying their sport titles. Besides, Golf really (if that's even a sport! lol) EA can go by the wayside!
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Just an abysmal bag of shit excuse for a game.
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oops. rock and a hard place, I guess. eh EA?
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The only difference between a studio of 10 people and a company like EA is the size of the success/failure. If a string of iPhone and Wii games are marketplace failures, a couple dozen people go looking for new jobs. If a string of AAA-budget cross-platform titles are failures, a thousand people get the axe.
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