Atari Says Used Game Sales 'Extremely Painful'; Looks to Combat with 'Expandable' Games
by Nick Breckon, Dec 03, 2008 1:20pm PSTDuring yesterday's Atari Live press conference, the publisher claimed that used game sales have been "extremely painful" for the industry, but explained that it's on the publishers to create games to combat the loss of sales.
"Second hand game sales represent consumer choice and desire," said Atari CEO David Gardner according to GamesIndustry. "Obviously, it has economically been extremely painful for the industry... the publishers don't benefit.
"But as games change and they become more and more network centric, the disc in the box becomes only one part of the experience. As that experience grows then it becomes not such a problem."
Atari president Phil Harrison also chimed in on the subject, elaborating on his company's strategy to combat used game sales with "embedded commerce" and "expandable experiences."
"There's no doubt that second hand games sales has a macro-economic impact on the industry and a lot of people get miserable about it," said Harrison. "But it's no coincidence that the most valuable games, the ones that have the most lifetime as a game experience, are the ones that don't get resold, that don't get traded.
"The games that have the embedded community, the embedded commerce, the extended, expandable experiences, are the one's that you would never want to trade, the one's you want to keep hold of. And that's perfectly in line with our future strategy, so we're not that concerned about it."
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Comments
In any case, this is a non-issue for me. I am totally against thievery and pirating of software, but a legitimate second-hand market has its place.
If developers leave the business, too bad for them, there are much greater problems in the world than this.
You pricks.
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"Embedded community" - FPS's like COD4, MMOs of all stripes, Blizzard's efforts with Battle.net
"Embedded commerce" - could mean several different things here. On the one hand a literal reading of this could be something like Animal Crossing or Harvest Moon. I think what he intends are games in which the availability of DLC or subscriber supported content motivate players to stick around
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Ugh..want to retain sales? make better games...this is directed right at you, Atari.
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I don't understand people who sell their games after they've completed it once. They'll never be able to pick it up and play it through again.
Then again, console games are so damn expensive and seems to be in most cases rubbish.
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"embedded commerce, the extended, expandable experiences"
What in god's name is he on about? Even he doesn't know. They'll go the way of Midway if they listen to this guy.
I read that as shit thats on the disk that is locked until you fork out a premium.
Expandable experiences indeed.