Similar to Media Molecule's LittleBigPlanet (PS3) and its focus on user-created levels, Boku uses a simple graphical interface that allows users to design their own content. In fact, Microsoft claims the icon-based interface is accessible enough for children. [videofeature]http://www.youtube.com/v/sfzrE2dg7og&hl=en&fs=1 [img]http://www.shacknews.com/extras/faylor/boku_prev.jpg[/videofeature]
At Microsoft's recent Professional Developers Conference, project lead Matthew MacLaurin explained that the inspiration for the project stemmed out of his childhood experience with programming experience programming BASIC-language games on a Commodore PET.
"It was really this message in this moment that programming is actually a fun activity all on its own," he said, as reported by The Seattle Times. "I think a lot of us who came into it at that time, you know, really feeling like this is really an amazing new tool that I can use to express my own ideas."
Though Boku can be used with an Xbox 360 controller, Microsoft claims it does not yet have a "specific roadmap" for the project. However, MacLaurin told attendees that they would have a chance to play with Boku "early next year."