Gears of War 2 Director on PC, PS3

By Blake Ellison, Sep 30, 2008 10:27am PDT Outspoken game designer Cliff Bleszinski, currently wrapping up Epic's Xbox 360 exclusive Gears of War 2, had a lot to say about the PC and PlayStation 3--namely, that they're unsuitable for the return of the gore-filled yet casual shooter.

"The person who is savvy enough to want to have a good PC, to upgrade their video card, is a person who is savvy enough to know BitTorrent, to know all the elements so they can pirate software. Therefore, high-end videogames are suffering very much on the PC," commented Bleszinski to TVG.

Once again shooting down chances of a PC version of Gears of War 2, he added, "Right now, it makes sense for us to focus on Xbox 360 for a number of reasons. Not least PCs with multiple configurations and piracy." After shooting those chances, he then curb-stomped them: "No," he said in response to a direct question about a PC port.

"Definitely not?" asked his interviewer. "No."

Meanwhile, on Videogaming247 the Gears director slammed the PlayStation 3--a part of it, anyway. "I hate the fucking controller," he said. "I'm sorry, I can't stand the PS3 controller. I love the Blu-ray player."

Click here to comment...

Comments

48 Threads | 182 Comments*






  • What a total ass this guy is considering it was the PC platform that made Epic Games where they are today they got some balls to be looking down at us now. I got GOW for the PC it was ok but needing a Gold live account (if i remember right to play online) sucks balls. Its the same shit MS pulled with Halo 2 (lol at the game) released 2 years after it came out on the Xbox with graphics so dated and being a Direct x 10 Exclusive! Get stuffed Epic, MS and Cliff Bleszinski.

    GOW is nothing speical really its a okish game but Epic seem to think its the best out there. Most of GOW's design was like from the "Quake 2 Book of Level design" with brown and black and shiny shit all over the place.

    GOW2 not on the PC really who cares...



  • This just in! Cliff Bleszinski says that the PC isn't a perfect platform, thousands of PC gamers are in denial about it. More at 11.


    Why are people here acting like the victims. Why can't gamers see this from the developrs point of view? I've been a die hard PC gamer ever since I started playing games and I'll admit the PC is hardly the best platform.
    1) Who actually likes installing a game? I know PC gamers have (myself included) taken this for granted and accepted it as a given, but being able to play as soon as the disk is in is much better to staring at a progress bar for half an hour.
    2) Once you actually, get the game installed, it seems like the next inherent step is fixing the bugs. Everything from lockups to audio glitches, searching rando forms for workarounds seems to have become a staple of PC gaming.
    3) PC hardware expensive. Not $5000 expensive, we all know that's BS, but at the very least twice as much as a console.

    I can't believe how people are still in denial about piracy here. PIRACY IS A VERY WIDESPREAD ISSUE. WHY THE HELL CANT PEOPLE UNDERSTAND HOW LOOSING HNDREDS OF THOUSANDS OF DOLLARS CAN BE A DETERRENT TO DEVELOPERS?

    Why is it that whenever a devloper talks about piracy, gamers indignantly yell back like they were the one's affected or they know better? Think about that.






  • There are 2 things to take away from this. Basically CliffyB is saying that epic is saying adios forever to the PC market, the platform that made Epic the company it is. How can he recant that statement on their next project?

    Also, his company has always made cutting edge engines. You've always needed a gamers machine to run them adequately. It seems weird to me that he'd peg his target audience as being the bad guys now.

    Unfortunately that's the problem with all these developers going cross platform. Once they taste the sales figures they see on consoles, it's hard to stick around on the PC. Thank god for Blizzard, Valve, id and Ubi Soft anyway.










  • With five million copies of the original sold, and high expectations for the sequel, has Gears of War become the most important franchise for Epic, even over Unreal Tournament?

    I think it's safe to say that, yes. I think Unreal Tournament has been our bread and butter for years, it's been very successful, but it's hard to argue with the success of Gears. Unreal Tournament 3, we very much care about it, it's a well reviewed game. At the same time, if you look at where Gears is right now on the 360, I think it's safe to say that it's our primary franchise.


    Translation: the Unreal franchise is dead (at least to Clifford). "We very much care about it" was its eulogy, "it's a well reviewed game" was the nail in the coffin.





  • Gears of War 2 director?. Is that what we are calling now CliffyB?.

    After those answers in the interview (and almost everything he's said in the last years) I can only laugh at anyone associating him to any kind of serious title.

    BTW, Cliffy, thanks for insulting each and everyone of the gamers that put Epic where it is today. Hope you are happy with what you are getting from Microsoft and the 360 gamers (you probably are), since you are not getting anything from the PC Gamers after this.

    Wonder what Mark Rein is thinking about us, their "bread and butter", right now.



  • Well guess what: You can pirate Xbox360 games easily too.


    And a reason nobody bought your shitty PC port: It was totally fucking crap. It took me 3 hours to get it to run on a (for the time) top notch machine, because it crashed randomly when playing the unnecessary intro movies.
    And even after I got it to run it had problems and bugs, like me starting to float, and couldn't return to ground.


    And a lot of other people couldn't get their game startet either. And they got NO help on your forums!

    Also that games for windows live shit. Maybe think about that before you whine about piracy.

    I won't buy a console for this, and you better don't whine when this doesn't sell well.






  • Why is Epic still a member of PCGA? It's pretty obvious they're through with the PC. And while that's all fine and dandy afaic, it still feel it's like a bad joke (thus the whole PCGA) that the top dog of one of the most predominant software powerhouses of the consortium spends the whole 08 talking shit about the platform he's supposed to promote.

    Actually, wtf are we still inquiring his opinions about PC gaming anyhow? Just so we could have another blowout of ostensibly pissed off PC gamers griping about his comments in the internets?

    So they figure, that instead of trying to please both crowds, they'd rather go for the lowest common denominator, hence highest margins. Sounds like sensible business practice to me.

    Just let go already...