Forbes: Hardcore Gamers May No Longer Be Relevant
by Blake Ellison, Sep 30, 2008 9:37am PDT"Are hardcore gamers as relevant as they have historically been in the gaming industry?" asks Forbes columnist Chris Morris.
Morris, in turning his attention to the crowd of hardcore gamers, has clearly kept a keen eye on internet gaming discussion: "They obsess over games before they're released and then often savagely rip apart the very thing they were so eagerly anticipating. They argue passionately about the most minor of details, and they demand to be catered to by developers."
"At the risk of alienating all of the people who paid my mortgage all these years, they can't be," answers legendary game designer Warren Spector. "We are in a commercial art form, which means you have to focus on the mainstream if you are playing in that game space," added the Deus Ex director.
Moreover, gaming's biggest financial successes--Myst, The Sims, the Wii--haven't involved the hardcore at all. Morris argues that as far back as 2002, "publishers began to realize they didn't need hardcore buzz to have a monster hit."
In spite of the hardcore crowd's shortcomings, Morris concludes they're still relevant, just less so. In response to the boom of mass-market games like Wii Sports and Rock Band, the hardcore are heading back underground--and independent developers like Braid creator Jonathan Blow are following them.
"The hardcore is completely safe," asserts Spector. "They are less relevant to major publishers, but they are more relevant to independent developers."
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Comments
Core Gamer is where it's at. Make games for normal folks that play fucking games.
It's the people who grew up playing games but have lives, jobs and kids. They want to play a game, something that's deep, mature and engaging.
Bioshock, COD4, Uncharted are all examples.
Ninja Gaiden 2, MGS4, not so much.
Core Market buys 10's of millions. Hardcore buys 1-2 million.
Casual, well, those fuckos don't even like games. We shouldn't make games for them.
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I don;t bitch and whine about minor issues in a game until it's released and I play it myself. If I dont like it, that's it, i call it shite and forget about it. It seems to me that this guy thinks that the people who believed a game like Bioshock or Crysis were shite is because we obsess over trivial matters.
It really isnt that simple, we slate games like that because THEY ARE GENUINELY SHITE EXHIBITIONS OF GRAPHICAL TECHNOLOGY. I mean, take a few years back......we had Deus Ex, System Shock 2 Thief, Sim City 4, Call of Cthulhu, Theme Hospital ( a few I can think of). Games that may or may not have been groundbreaking visually but were loved because THEY WERE FUCKING FUN TO PLAY.
That is the whole point of a game. They offered fun to both casual players and those looking for an immense challenge, and THEY LASTED MORE THAN 10 HOURS. Have these idiots not realised that we don't need graphics to be photorealistic? We just need a game with substance and content and replayabilty....which the games of old HAD TO INCLUDE because the graphics technology was limited.
I mean, the games i'm playing at the moment are Civ 4, Uplink, Call of Cthulhu, Thief 3, Company of Heroes, Oblivion, Diablo 2 and Hitman Blood Money. What do all these games have in common? Substance over pretty lighting and plastic-wrapped monsters.
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All hardcore gamers. Fuck off warren spector, your games have sucked a cock for a long time.
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The question being how do we get more independent developers so I can get spiritual sequels to Deus Ex and Thief that I like? More PC games that I like?
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"They obsess over games before they're released and then often savagely rip apart the very thing they were so eagerly anticipating. They argue passionately about the most minor of details, and they demand to be catered to by developers."
We see it here on the Shack constantly where games are ripped on before release and after release by people who don't even own the game they are ripping upon. <shrug>
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The irony is that the game industry business pundits really don't have a clue about enthusiast gaming or competition level gaming. They should just stick to their soft market. Even many developers are out of touch with the actual details and inner workings of the high end enthusiast competition market. Many game developers aren't even into games. Its just like flipping burgers for them. A job.
So again we have far more Ford Escorts and Honda Accords. Seriously to Forbes and all these market analysts who study gamers, do you really think most of them have any clue at all? They delve into the mere icing on the cake and assume they understand the depth and breadth of this market. They are so very one dimensional at this point. I can hear them in conference calls already (Based on our recent market segment data we've found 50% of respondents between 18 and blah blah).
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And I'm one of both crowds so please don't think I don't know wtf.
That being said, there's still a bunch of art-house movies being made. Do you think David Lynch makes money off the casual Will Smith Summer Action Movie Blockbuster crowd? No, but he still makes movies.
There's plenty of hardcore gamers reviewing games out there who prove me right. Hell, Yahtzee's the kind of guy who, were he reviewing movies, would shit all over Children of Men because he didn't like the lens the DP used for most of the film (read: FOV setting or too much bloom or something). Of course, he'd be damn funny while he was ripping it up...
Anyway my point is that even if major players in the industry agrees that us hardcore gamers are irrelevant to the industry that won't keep people like Stardock from cranking out the Eraserheads and the Inland Empires for us to enjoy. In the meantime, EA will be squeezing out huge, successful turds like Titanic: 2009 every year and making huge bank off the rest of the gaming crowd.
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This means the bar for real innovation and *originality* in gaming will continue to be lowered. Im not saying there arent exceptions but seriously....Does anything think that Half Life as an original IP introduced today would even appear on the radar of casual gamers?
If you don't get em, don't come here and whine and bitch about piracy. You can keep your casual gamer crap.
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You might liken them to cinemaphiles, or to people who read a lot as a hobby.
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I AM HARDCORE.
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Even if you put pure profit motivation aside though, a number of factors are converging to make "hardcore" games simply nonviable. It's just manifesting first in the PC sector because that is a smaller total audience than the console market. What you have though is gamer expectations increasing very quickly, which increases the development costs associated with making a game that can grab their attention, while the neither the price of games nor the size of the hardcore market has increased at anywhere near a proportionate pace.
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I agree about The Sims and the Wii...they're definitely for casual, more simplistic gamers.
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the casual gamers are people buying the Wii or guiltar hero and having those family/friend parties where they play them and they probably never visit websites to talk about games or anything like that
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I would venture to say that the hardcore gamers still account for most of the money spent in the videogame world.
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