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id: Rage Content Cut due to Xbox 360 Size Limit (Updated, Denied)

by Nick Breckon, Sep 16, 2008 4:59pm PDT

Update: id's Tim Willits has informed Shacknews that the information contained within the 1UP article is inaccurate, with a more detailed explanation available here.

Original Story: id Software lead designer Tim Willits now says that significant game content has been scaled back in all versions of the company's upcoming shooter Rage due to the size restrictions of the Xbox 360's aging DVD format.

While the expansive shooter was initially going to feature multiple wastelands, it now features only two major areas that are split into multiple instances, according to 1UP.

"I wouldn't say the overall story was changed in any way in order to fit on the Xbox 360 version, but how the player experiences Rage's story has been altered," said Willits during a speech at the Austin Game Developers Conference.

id has been critical of Microsoft's royalty rates for extra Xbox 360 discs, leading to the company's decision to cram the game onto two DVDs.

"The PC is limitless in the amount of data you can put on it," added Willits. "The PS3 has about 25GB. But the Xbox 360 roughly has 6 to 8 GB of data. We're hoping we can squeeze the game down to two discs for the 360 version."





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  • I wonder if he is talking about this as recent major changes to the game, like removing whole wastelands and areas that they've already made, or having to alter their initial design plans before actually doing a lot of the world building. I think they went in knowing the game would have to be scaled down from what they initially hoped to do. I remember sometime in Quakecon 07 someone (it might have been Carmack) mentioned that there were only 2 giant wastelands and each would fit on one DVD.

    At the end it's still the 360's media limitation and licensing shit that caused them to cut portions of the game but it's not like they made a whole bunch of shit and were like "durrrr we can't fit this cut it."