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Japan 'Needs to Be More Creative,' Claims Japanese Developer

by Chris Faylor, Sep 10, 2008 8:00pm PDT
Related Topics – Japan

Japanese developers need to be more creative if they hope to once "again lead the gaming market," according to PlatinumGames boss Atushi Inaba.

Employing numerous ex-Capcom staffers, including Resident Evil creator Shinji Mikami, PlatinumGames largely consists of former employees from Clover Studio--creators of the widely acclaimed Viewtiful Joe, God Hand, and Okami.

"I want Japanese creators to realize now is that they are now following the lead of the U.S. creators, and that we need to get to and then surpass those creators, with innovative games that sell in the West as well," Inaba told Gamasutra.

"I believe that Japan needs to be more creative, and go beyond what is given," he reasoned, explaining his view that Japan had "always been good at taking advantage" of a console's restrictions, whereas Western developers "had always been great at going beyond what was available."

Part of that approach is being modest enough to ask for help. "If there are very capable developers and programmers in the West it would be great if they could come on board," Inaba noted. "Bayonetta is a very difficult game to develop." In addition to Bayonetta, PlatinumGames has two more titles in development, all of which aim to be palatable to Western audiences.

Inaba may not be alone in his beliefs, either. The highest-profile Japanese release of this year, Kojima Productions' Metal Gear Solid 4: Guns of the Patriots, is said to be influenced by Epic's Gears of War--a prototypical Western action game.




Comments

11 Threads | 38 Comments



  • Japan was way ahead in 2d game development but they got left behind in the transition to 3d development. I see a number of compounding factors: they do not design 3d hardware, they do not design 3d APIs, and they have fewer quality programmers as a result. This then limits the number of quality designers. Then with less quality interactive environs they end up with fewer players that are comfortable navigating 3d environs.

    That being said, as interesting as Gears of War, CoD, Halo, and GTA are they can come off as being artless mechanations when compared to the top shelf of Japanese design like Shadow of the Colossus , MGS, FFXIII. I just wish there was something in between.