Flagship 'Barely Open,' Shutting Down Soon
by Chris Faylor, Aug 15, 2008 8:29am PDTThough Flagship Studios CEO Bill Roper previously stated that the Hellgate: London and Mythos developer was not shutting down despite having laid off most of its staff, ex-COO Max Schaefer has revealed that it is only open to take care of "final affairs."
"It's barely open," Schaefer explained to GameCyte. "It's just open enough to take care of the final affairs, but for all intents and purposes it's closed down."
"We don't exactly know the proper way to close down a company," added former Mythos executive producer Travis Baldree. "We're just trying to take care of the debts and the employees in an orderly fashion, so Bill [Roper, CEO of Flagship Studios] and one or two other people have stuck around and are doing their best to get that done."
Schaefer, Baldree and the rest of the Mythos development team has since reformed under a new company, Runic Games, which hopes to continue creating action-RPGs.
However, Badlree is fairly confident that Runic will not be able to resume development on the action-RPG Mythos, which is now in the hands of another company.
"We're proceeding under the assumption that we're not going to be able to get [Myhtos] or proceed on it," he explained. "Because of the nature of how the IP is being held, and the technology being held separately, it seems safer and better for us to proceed as if we're really not going to have any avenue to work with it."
The duo also revealed that Flagship's founders were "working pretty hard" to prevent closure.
"We were in very advanced negotiations with a couple of people for deals that would have kept Flagship open and would have kept everything running," stated Schaefer. "And in fact, for a good while it was looking like a near-certainty that one of those would have come to fruition."
"To the last minute and actually beyond the last minute, I know that negotiations were going on to try and make sure that we could get the studio back on track," added Baldree. "Primarily, we just all proceeded here like we were going to be releasing our open beta in October, and kept working until the last minute."
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Comments
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He is such a cool guy and down to earth. It's so sad to read that his company is finally shutting down. Any news on where he'll be staying? Will he join Runic Games?
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Devs need to stop focusing on monthly fees and get back to what sells. A single player/ free multiplayer experience and expansions to follow if deserving. Gamers don't need, want, or can afford multiple monthly fees attached to their gaming hobby. I do pretty good financially and the one I have (WoW) rubs me wrong.
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I was having a lot of fun with that game, and I'm not real confident that T3/Hanbitsoft won't screw it up.
What a disaster this whole situation has been... I hope Runic is able to go on and give us a great game or ten... those guys don't really deserve the hand they got dealt. :\
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