Carmack: Doom 4 Multiplayer to Beat Doom 3's Modes
by Nick Breckon, Jul 31, 2008 6:51pm PDTWhile Doom 4 details have been light at QuakeCon 2008, id's John Carmack did announce that the FPS sequel's multiplayer mode will be more significant than the online modes found in Doom 3.
Saying the Doom 4 multiplayer experience will have a "much larger presence" than that found in the previous Doom title, the id president said that his company should have enough resources to create a satisfying online component to match the single player campaign.
"[Doom 4 multiplayer] will not be as good of a multiplayer as Quake Live is, but it should still be good, and we will intend it to be better than Doom 3 or Quake 4 multiplayer," said Carmack.
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-calimer
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I mean seriously, who wouldn't want to play as ArchVile, Revenant, Chainsaw or Commando Zombie, or even as Mancubus.
Raking kills would spawn some of those airbornes like Cacodemon, Cherub, Forgotten etc. as supporting npc's to wreck havok, where as completing different map-centric objectives would then in-turn spawn in the big-boys like Guardian, CyberDemon, Maledict etc.
Marines could of course deploy APT's (or ADT's even) artillery, mortars, call in air-support and whatnot.
All I'm sayig is, look at the direction where CoD4 and Quake Wars have taken online FPS' and take it from there. Just a crazy idea but I might actually like to play such a Doom multiplayer, even if it would heavily streer away from the traditional Doom gameplay. Then again Doom 3, with them closet demons wasn't anywhere close to old-school Doom anyhow, so no damage done there.
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For me Doom 3 felt like they were trying to figure where to head with the franchise. It wasn't that bad, but not what I expected. It had it's own eery feel, but somehow some of that "Doom magic" was gone. The closet monsters that spawn behind you -syndrome didn't help either. Also, it lacked the feel, too few monsters, too crowded and dark - honestly, it was bit dark wasn't it?
Doom 4 should be more of the "same" - meaning what made previous Dooms good. More monsters, that a must. More fighting in the hell. No repetive scaretactics that grow old very fast. More balls to the weapondesign and audiodesign on that department. More badd-ass storytelling, it's not meant to be a X-Files type of thing - and that's okey.
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