EA: PS3 Red Alert 3 Cancellation Due to 'Exotic and Tough' Development Environment
by Aaron Linde, Jul 28, 2008 1:15pm PDTFollowing the indefinite hold of the PlayStation 3 version of EALA's Command & Conquer: Red Alert 3 (PC, 360), publisher Electronic Arts has revealed that the title was shelved due to development issues on the platform.
"We actually announced a PS3 version early on but that was when we were still doing a lot of technical exploration of the architecture," EALA producer Amer Ajami told Videogamer. "PS3 is a very powerful system but as you guys know it's very exotic and tough to develop for and our engine really at the time wasn't designed for PS3."
Ajami further noted that EALA "might go back and do something with the PS3 later on."
Electronic Arts had not divulged any reason for the cancellation when word came early last month, stating only that it was "refocusing resources" towards the Xbox 360 and PC versions of the alternate-timeline RTS.
Red Alert 3 was to be the first traditional Command & Conquer entry on PlayStation 3, with the Xbox 360 having received C&C3: Tiberium Wars last year and C&C3: Kane's Wrath earlier this summer. The first-person shooter spinoff Tiberium is still planned to hit PC, PS3 and 360 sometime later this year.
Command & Conquer: Red Alert 3 is currently slated to arrive on the PC and Xbox 360 this coming October.
Jam Live Music Arcade announced for PS3, Xbox 360
Metal Gear Online to quietly die this summer
Mad Riders: Techland's ATV racer coming to PC, PSN, XBLA
Notch 'can do' $13 million for Psychonauts 2
Shack Giveaway: Mighty Switch Force (3DS)









Comments
Thread Truncated. Click to see all 25 replies.
Thread Truncated. Click to see all 9 replies.
How can developers justify snubbing the PC when making a PS3 + 360 dual-platform game? If the PS3 is such a pain to code for, why not throw in a decent PC port? The cost:benefit ratio cannot be much greater than that of a PC port (less expensive development for the PC, but fewer sales). I'm tired of developers making excuses when in truth, development resources are wasted on porting to Sony's moronic architecture. First it was the Emotion Engine, now it's this crap.
The only difficult part of PC development is QA, and you just have to throw underpaid testers at the game for a bit to resolve that issue.
Thread Truncated. Click to see all 7 replies.
A few off the top of my head, say CnC3 and KW for instance. Don't think I have to mention the major clusterfucks those were (which makes me recall Airborne). The port of KW to 360, wtf was that?
Anyways, I don't know about most of you but I'm done giving them my hard earned cash. It's a shame most will continue to fund their "Ruin every IP we touch" campaign.
Thread Truncated. Click to see all 3 replies.
when from O_o to "oh..."
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 7 replies.