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Tiberium Delayed, Now Due Between 2009 and 2010

Jul 29, 2008 4:30pm CST tags: Tiberium, Delay
EALA's squad-based FPS Tiberium (PC, PS3, 360) has been delayed, publisher Electronic Arts today revealed in a conference call to investors.

Set in the Command & Conquer world, the title was pinned for a late 2008 release when it was first announced last December. The latest word from Electronic Arts positions the title in its 2010 fiscal year, which runs from April 1, 2009 to March 31, 2010.

No further information was offered as to the cause of the delay.

The game was not present in EA's showcase at this year's E3 2008 exhibition, nor was the game mentioned in financial documents released today.

Fresh Tiberium Screenshots Harvested

Apr 04, 2008 5:30pm CST tags: Tiberium, Screenshots
Electronic Arts has delivered a load of new screenshots taken from Tiberium, EA Los Angeles' upcoming squad-based FPS set in the Command & Conquer world.
Announced last December, Tiberium is scheduled for release later this year, on PC, PlayStation 3 and Xbox 360.

Tiberium Previews

Jan 29, 2008 10:16am CST tags: Tiberium
GameSpot and IGN have both posted previews of Tiberium, taking a look at EA's new Command & Conquer shooter.

C&C FPS Tiberium Officially Announced

Dec 18, 2007 5:22am CST tags: Electronic Arts, Tiberium
TiberiumFollowing up on last week's story, Electronic Arts today officially announced Tiberium, a squad-based first person shooter set in the Command & Conquer world.

Set release on PC, PlayStation 3 and Xbox 360 late next year, Tiberium has you playing as Ricardo Vega, a "Forward Battle Commander." As Vega, you take control of multiple infantry, armor, and air squads as you fend off an alien invasion (and presumably the forces of Nod) in single-player as well as multiplayer modes.

Executive producer Chris Plummer of developer EA Los Angeles noted, "After two years of pre-production, it is exciting to finally reveal this game and its rich fiction to the world. We've put a lot of effort into evolving the tactical shooter experience by taking core gameplay compulsions like commanding, choice and dominating your enemies and delivering them in first-person. Some of the weapons and mechanics are truly innovative for a first-person game. We're very proud to be part of a project that has the potential to really make a mark on the canon of sci-fi fantasy fiction."