Take-Two Exploring Multiple DLC Approaches, CEO Laments Pulling Content for Later Sale

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Publisher Take-Two is experimenting with different ways to incorporate downloadable and pay-to-play content into its franchises, company chief Strauss Zelnick revealed at a New York consumer conference.

According to Kotaku, Zelnick voiced concern over the practice of stripping content from a game to be later sold as DLC—something which has brought a fair amount of controversy to competing publisher Electronic Arts.

"You can't pull content out of a console game and then sell it to people later; it's not a good experience," he said, adding that better ideas could include downloads which would "change the way characters look, [add] weapons, cars and the like."

The chairman noted that Take-Two could improve response by shifting business away from packaged retail products and towards digital distribution and pay-for-content models, similar to EA DICE's Battlefield Heroes.

"If we can get a good model for episodic content for high quality titles, that should be a pretty profitable business because there are no hard goods associated with it," he said.

Take-Two's publishing efforts cover a wide range of genres, including 2K Games BioShock and Rockstar's Grand Theft Auto. The company is currently planning two pieces of episodic content early next year for the recently released Grand Theft Auto IV.

Ninja Gaiden II director and departing Team Ninja lead Tomonobu Itagaki raised similar concerns over paid content downloads which unlock content already on the disc, telling Shacknews earlier this year that "games like that should cease to exist from this planet."

From The Chatty
  • reply
    June 10, 2008 8:05 PM

    THAT is what I want to hear from a guy in charge. Good job.
    Stripping for DLC is total bullshit.

    • reply
      June 10, 2008 8:13 PM

      [deleted]

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        June 10, 2008 8:19 PM

        what? what are you talking about? Burnout Paradise is an example of GOOD paid DLC.

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          June 10, 2008 8:42 PM

          Oh, thats exactly what you were saying.

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      June 10, 2008 8:25 PM

      Even worse is when it's not stripped, but just locked and on the disc when it ships (see Katamari, Lost Odyssey)

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      June 10, 2008 8:25 PM

      Yeah. Just like EA having Criterion add enormous amounts of content to Burnout Paradise post-release and adding two additional levels to Army of Two for free. They're really sticking it to gamers.

      Oh, wait.

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        June 10, 2008 8:39 PM

        That's great, but it still doesn't change the fact that EA has a bad reputation for this sort of thing, including selling DLC that simply unlocks what's on the disc. I'm glad to see that this sort of thing is fading away, but EA still has a long way to go before earning back consumers' trust when it comes to downloadable content.

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          June 10, 2008 8:44 PM

          So the thing is that its actually really hard to do significant DLC in an online console game without putting it on the disc first. The problem is that for other people to see it, they have to have the content. Criterion is working around it by saying, flat-out, "no multiplayer without a hard drive". Most game developers wouldn't have be able to get Microsoft to sign off on that, but EA managed.

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            June 11, 2008 4:07 AM

            Thats bollocks, the disc and the hard drive are identical in their use other than calling data from a different directory/source in your code.

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              June 13, 2008 11:17 PM

              Way to miss the point. The hard drive is optional. That means it might not exist. And as I said, Criterion is the first developer able to get Microsoft to agree with "no multiplayer unless you have a hard drive".

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          June 10, 2008 8:50 PM

          This is true, but I think Electronic Arts is actively working to improve their image. They've made leaps and bounds in the last year to become more "innovative" and encourage their developers to focus on quality support for their games post-release.

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            June 11, 2008 3:43 AM

            I think what happened is that they were one of the first to try small paid DLC alongside Bethesda, and got a lasting rep for it from there regardless of whether or not they did it anymore (that BF: BC mess didn't help). People forgot quickly enough about Bethesda's horse armor, but they still remember EA's part a couple years down the line.

            I'm guessing they're going to get the same BS out of Mass Effect's SecuROM implementation, just because it's the first time a lot of people were told what was happening and it's all they'll remember.

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        June 11, 2008 5:13 AM

        Well, sometimes they're spot on and sometimes they mess up. I think its fair to call it like that

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