Spore System Requirements Unveiled
by Chris Faylor, Jun 10, 2008 12:16pm PDTPublisher Electronic Arts has released the minimum system requirements for EA Maxis' long-awaited galaxy-spanning evolution simulator Spore.
Spore is slated to arrive on PC and Mac September 7, with a Nintendo DS edition, titled Spore Creatures, hitting on the same day.
The game's creature creator will be available for PC and Mac on June 17, a move meant to help populate the title's vast online universe.
- FOR WINDOWS XP
- 2.0 GHz P4 processor or equivalent
- 512 MB RAM
- A 128 MB Video Card, with support for Pixel Shader 2.0
- At least 6 GB of hard drive space
- 2.0 GHz P4 processor or equivalent
- 768 MB RAM
- A 128 MB Video Card, with support for Pixel Shader 2.0
- At least 6 GB of hard drive space
FOR WINDOWS VISTA
Read on for further details on Spore's requirements, including video cards, Windows Vista warnings, Mac system compatibility and more.
- Intel Integrated Chipset, 945GM or above.
- 2.6 GHz Pentium D CPU, or 1.8 GHz Core 2 Duo, or equivalent.
- 768 MB RAM
- ATI Radeon series
- 9500, 9600, 9800
- X300, X600, X700, X800, X850
- X1300, X1600, X1800, X1900, X1950
- 2400, 2600, 2900,
- 3650, 3850
- NVIDIA GeForce series
- FX 5900, FX 5950
- 6200, 6500, 6600, 6800,
- 7200, 7300, 7600, 7800, 7900, 7950
- 8400, 8500, 8600, 8800
- Intel Extreme Graphics
- GMA 950, GMA X3000, GMA X3100
When launching the game, some Microsoft Vista users may receive a warning about running out of address space along with a link to the Microsoft Knowledge Base. If you see this message, it is recommended that you follow the instructions and go to the website listed in the message to update your system.
For computers using built-in graphics chipsets, the game requires at least:
Supported Video Cards
Laptop versions of these chipsets may work, but may run comparatively slowly. Standalone cards that are installed in vanilla PCI slots (not PCIe or PCIx or AGP), such as some GeForce FX variants, will perform poorly. Intel integrated chipsets featuring underclocked parts, such as the 945GU, GML, and GMS, will not perform adequately.
Integrated chipsets such as the ATI Xpress and the NVIDIA TurboCache variants will have low settings selected, but should run satisfactorily.
Please note that attempting to play the game using video hardware that isn't listed above may result in reduced performance, graphical issues or cause the game to not run at all.
The NVIDIA GeForce FX series is unsupported under Vista.
- MAC SYSTEM REQUIREMENTS
- Mac OS X 10.5.3 Leopard or higher
- Intel Core Duo Processor
- 1024 MB RAM
- ATI X1600 or NVidia 7300 GT with 128 MB of Video RAM, or Intel Integrated GMA X3100
- At least 4.7GB of hard drive space for installation, plus additional space for creations.*
- Intel Integrated Chipset GMA X3100
- Dual 2.0GHz CPUs, or 1.7GHz Core 2 Duo, or equivalent
- ATI Radeon series
- X1600, X1900, HD 2400, HD 2600
- NVIDIA GeForce series
- 7300, 7600, 8600, 8800
- Intel Extreme Graphics
- GMA X3100
Spore requires at least the following:
This game will not run on PowerPC (G3/G4/G5) based Mac systems (PowerMac).
For computers using built-in graphics chipsets, the game requires at least:
Supported Video Cards
This game will not run on the GMA 950 class of integrated video cards.
*Install space subject to change.
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Comments
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Populous, Populous II, Syndicate, Theme Park/Hospital, Magic Carpet and Dungeon Keeper were all very well thought of when they were released, and to the best of my knowledge are still considered classics today.
I thought the first 2 levels of B&W were fun, when it was more of a sandboxy game where you interacted with your creature and your villagers.
After that it ventured towards more traditional RTS style play. The weird non-interface and intense micromanagement (and shitty villager AI) made it nearly unplayable for the last half of the game.
Stealing your creature for a quarter of the game didn't really help either.
Fable wasn't perfect, but it was a fine game that didn't allow you to plant acorns. I look forward to seeing how the sequel turns out now that Lionhead has Microsoft-Bucks.
And I suspect that as long as Spore stays a sandboxy game with strategy elements where you get to make goofy creatures and tinker with the game's systems, it'll be fine.
If you get to the populous/civ stages and it becomes a serious turn based strategy game, It will probably suck.
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