"We saw with Beyond Good & Evil that so many customers were extremely happy with the game," said Guillemot to Next-Gen. "We had a different audience at that time. We had more core gamers than casual gamers than we have today."
"We think the game was probably a little too difficult for the general gamers at that time. We're going to make [Beyond Good & Evil 2] more accessible and make sure that it's really done for the new generation that's come into video games."
Beyond Good & Evil was a hit with critics after its release in 2003, but ended up a financial disappointment for Ubisoft. The game has since gathered a cult following of fans.
The sequel was announced by Ubisoft earlier this week. Series creator Michel Ancel is on board to helm the anticipated project.