Beyond Good & Evil 2 'More Accessible' Than Original, Says Ubisoft

By Nick Breckon, May 29, 2008 10:25pm PDT The sequel to Ubisoft's action-adventure title Beyond Good & Evil will appeal to casual gamers moreso than the first game, Ubisoft president Yves Guillemot said at the recent Ubidays press event in Paris.

"We saw with Beyond Good & Evil that so many customers were extremely happy with the game," said Guillemot to Next-Gen. "We had a different audience at that time. We had more core gamers than casual gamers than we have today."

"We think the game was probably a little too difficult for the general gamers at that time. We're going to make [Beyond Good & Evil 2] more accessible and make sure that it's really done for the new generation that's come into video games."

Beyond Good & Evil was a hit with critics after its release in 2003, but ended up a financial disappointment for Ubisoft. The game has since gathered a cult following of fans.

The sequel was announced by Ubisoft earlier this week. Series creator Michel Ancel is on board to helm the anticipated project.

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  • I'm not sure they are reffering to the difficulty of the actual gameplay. It's more like sometimes it could be a little confusing for the casual gamer.
    Gears of war and Half Life are very simple .. linear shooters .. very accessible even if they are not so easy at the higher difficulties. GTA is also very accesible. Lot of things to do but it is always showed very clearly where you should go on the map.
    Oblivion .. easy enough but you have to think more and experiment a little to find your way through the game. Same could be said about eg. Bioshock. Casual gamers hate this. They want the game to hold their hands all way through.

    What I am trying to say is that they can make the game both more accessible and more difficult than the first one. I don' tneed it more accessible but I don't see it as a problem. I am looking forward to hopefully a great game