Rein, CliffyB Weigh in on PC Gaming Alliance
by Aaron Linde, Feb 29, 2008 8:00pm PSTEpic Games founder Mark Rein and designer Cliff Bleszinski voiced their support of the recently founded PC Gaming Alliance, suggesting that the consortium would help unite and revitalize the platform.
"Right now, if you have a laptop with integrated graphics and try to play our game, it doesn't play...So you just lose your interest in that. We don't want that," Rein told MTV Multiplayer. "We want all these people buying laptops and reasonably priced PCs, to at least be able to be exposed to gaming. They can go out later and upgrade to something better, but letÂ’s at least give them a baseline experience."
Added Bleszinski, "I think everybody coming together in that kind of way will essentially kind of help re-glue things back together and kind of help fix the market."
Officially formed at last week's Game Developers Conference, the PCGA hopes to serve as a forum for developers to collaborate on the marketing, production, and analyzation of the PC market. The body will act as an advisory board, with a focus on providing a single "voice" for the PC gaming industry.
Numerous PC developers have voiced their support for the initiative, and several others have spoken out on the future of the platform. Bleszinski recently said that PC gaming was in a state of "disarray" and evolving towards the casual gaming market. Earlier this week, Gas Powered Games founder Chris Taylor suggested that secure gaming—in which data is stored on a central server rather than home PCs—is the future of the platform.
Daily Filter: The Witcher 2: Assassins of Kings Enhanced Edition, MLB 12: The Show
Cradle trailer shows off Russian indie adventure game
WoW Monopoly, StarCraft RISK announced at Toy Fair
Jersey Shore's 'The Situation' signs App deal
Blacklight: Retribution open beta begins Feb 27
Super Stardust Delta free with Vita 3G activation
Chronovolt announced for PS Vita
Ms. Splosion Man challenge to give away steaks
The Last of Us avoids regen health
Closure takes $100K Grand Prize at IGC 2012
Comments
Thread Truncated. Click to see all 11 replies.
Thread Truncated. Click to see all 12 replies.
Thread Truncated. Click to see all 2 replies.
http://www.joystiq.com/2006/07/12/epics-mark-rein-intel-is-killing-pc-gaming/
I think Epic as a company made a major mistake with UT3. When they renamed the game from UT2K7 to UT3, there was an obvious shift in not just the name, but an overall direction with the UT series and their philosophy, at least that's how I read it looking back. First and foremost, they should have made the game feel like a PC game, not a console like interface for starters. There's no goddamn excuse whatsoever for having a decent sized community on PC only to release a game that's menu system is shit for a mouse/keyboard. They should have released UT as soon as it was done for PC, instead of delaying it to straddle a PS3/PC version within a month from each other. It's almost as if they were deliberately fucking up the PC version in order to dismiss it, it just makes no sense to me at all. They kept talking about only wanting to market the game once, but I didn't see any ads at all for PC UT3, maybe a few in PC Gamer or GFW. On the other hand, there are numerous commercials for the PS3 version, but that looks like they are supported by Sony, as they never mention the PC version, but I could be wrong.
Epic hit gold with MS, and that's fine, but at least on their way out the door, for the sake of memories, they could have put a bit more emphasis on UT as a PC game, instead, delay after delay only to get the worst version in franchise history. I mean, because a subpar game like UT3 didn't sell, that's a sign of PC Gaming in decline? That's what is supposed to happen to bad or below average games, poor sales. On console, games like 50 Cent Bulletproof might sell millions as an absolute turd, it just doesn't happen on PC, thankfully. I guess that's what Cliff was expecting.
Thread Truncated. Click to see all 14 replies.
Either way I'd love to see them add in Assault and Bombing Run...along with some new modes (imagine a space based gamea with capital ships and fighters and shuttles...sort of a battlefield meets XWing (but done right...not talking sw:b)...and you can board the ships with shuttles (hell...UT's mythos already has teleportation...so you could beam on them without having any serious pain in the ass coding/art to do since you wouldn't have to have docking points or breacher pods)...you could fight onboard trhe ships...hell control points would work well for trying to slowly capture a ship (have bonuses too...capture a sick bay and you get extra health bonuses when you spawn and maybe quicker spawn times at that point or something...at an armory/weapons locker place you could get ammo bonuses and there'd be plenty of guns to get). You could maybe some how destroy the ship's core from the inside to take it out or disable it. You could man guns on the ship or have them computer run (maybe control large groups of them by giving them general orders...have like a tactical officer or captain doing that). You could have someone piloting these large ships or have them flying to waypoints RTS style...maybe have upgrades that could be done to them that could be selected by the guy manning the captain seat or whatever (he'd sort of have an RTS thing going on and with multiple ships in the game its not like one guy could have that important role. Link guns could be used to repair things on the ship or to speed up upgrades...and you could maybe get more link gun plasma by firing at plasma conduits that would be running exposed in areas of the ship...that would be a great mode (or hell a mod...I was wanting to do something like that...but I don't think UT3 has the audience to support it (though it does have an engine ideal for that with its portal system (which you could use for windowsw and docking bays to launch from or whatever). The trick would be to have it scalable enough so it'd still be playable with smaller player numbers. Now I'm rambling I realise.
What I'm saying is that new modes, fixes, adding in some old lost modes, new maps, etc might be a good move for UT3 but I'm not sure if that could save it or if they'd be better off making a new "UT3.5" game (hell a mode as involved as what I'd described (and went on way too much about because I've though of such a mode for some time) would really entail a new game as it'd be way more than you'd expect in a patch...though a huge, invovled, ambitious, mode like that as a bonus pack would engender a lot of good will that seems to be lost with UT3). Sorry for rambling.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 8 replies.
Thread Truncated. Click to see all 2 replies.
Clifford makes a few personal observations about the PC as a gaming platform - namely, that it is schizophrenic in its focus. The industry itself apparently agrees, but it hasn't spared him any heat. Epic's Liar-King Mark Rein scuttled out from a rotting log to do some damage control, but no one on the Internet remembers anything for more than a week anyhow. It's wasted effort.
( http://www.penny-arcade.com/2008/02/27 )
Plus Epic's credibility in the PC gaming field isn't doing so well since UT3's release, when they basically did their very best to piss all over the PC platform. You reap what you sow.
Thread Truncated. Click to see all 8 replies.
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 2 replies.