Team Fortress 2 Update Released
by Nick Breckon, Feb 14, 2008 3:17pm PSTUpdate: The patch is now live on Steam.
Original story: Valve has announced that the first major update to the PC version of its hit multiplayer shooter Team Fortress 2 will go live tomorrow morning at 11 AM PST.
The free update adds the new vertically-oriented map "Badlands," a reworking of a classic TFC battleground. Three previously released maps--Dustbowl, Granary, and CTF_Well--will also receive performance and gameplay tweaks.
In addition to map changes and additions, the patch will include further improvements to networking and graphical performance, player statistics, and Source TV. A full list of the changes can be found here.
Valve made no mention in its release of the forthcoming unlockable items or the previously-announced Goldrush map.
For a look at Badlands, check out Shacknews' recent preview of the map.
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Comments
The amount of vertical play is refreshing. The geometry design and detail of the rocks, the buildings, and the colours chosen for textures (yellow barrels!? I think its a first for TF2 to have yellow like that...) is also refreshing.
I welcome the new change to badlands - the old map would be too large w/out the conc grenades and other spammy bullshit the previous incarnation invited.
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This is NOTHING like Badlands, so why even cal lit that? Why get peoples hopes up? This is not even one half of the original Badlands. Everything is stunted, cut off and incredily childish looking. There are a couple very lame "mountains" that go up about four feet that are perfect for endless soldier and demo spam. I walk out my base, wlalk ten feet and I;m in the enemy base. OH, but first I pass over this"bridge", which is really just a tiny platform over some creek that's about five feet below. The original badlands had more verticla than this. This map is a COMPLETE pile of dogshit anda complete embarrassment for Valve. This is an insult to all those who have spent their cash on TF2.
What a shame. I can never remember Valve having such poor desicion making in temr sof maps and gameplay. They have never dropped this far off in quality, EVER. I'm completely taken aback at how much of a joke it is to call this POS "Badlands".
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* Updated VAC to actually catch the hax.
Hacks are really making the public server experience really bad. I love playing clan matches and scrims because I know I'll never see a pyro running faster than a scout, killed by a demoman who can see through walls or by a sniper who's had 20 head-shots in the last 30 seconds.
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The 2 2nd-last points are not for Heavies to cap at all, though, with that little spiral up to the point. The map is pretty big in overall area, too, with some little claustrophobic areas to give Scouts and Demos a hard-on. I tried out Engie, but noticed that I couldn't put guns in half the places I wanted to due to stupid invisible walls, though, which pissed me off. Sniping sucked for me as well, but I can't snipe anyway. Soldier and Demo were the most fun, with good medic support. Heavy worked fine for me too, with cover/support from teammates.
I got lost a lot early on, though, especially since rong turns were punished by a rocket to the face. The pyro sizzling sounds were new, too, but I wish on the pyro could hear them after a while... like the feedback beep from Q3.
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# Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
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Wish they would acknowledge that the demoman needs an adjustment of some sort. ..
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- New Badlands map obviously
- The various performance and load time improvements
- Granary: Removed spawn timing advantage from the middle (from -3 to 0)
- Added flamethrower "sizzle" sound when the Pyro is hitting a target
- Added a new timer to the HUD to show the value of mp_timelimit.
- Demoman grenades now do 25% less damage (no, not really, I just like screwing with Demomen)
I think this will be the 3rd time they've tweaked Granary in some way. Reducing the advantage of holding the CP a little bit helps, but they really need to make it easier to defend that last CP and move the spawn point back that the winning team has with 4 CPs controlled.
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SourceTV now uses a hidden slot on the game server. This allows for 24 player servers to also have a SourceTV proxy connected to it
no more hax to get sourceTV to work on a 24 player server.
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I've got two huge midterms on Friday. Must... show...restraint....
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The sentry in the window on Dustbowl fix. Fuck that shit was annoying.
I even had to send it in to Valve as a bug report coz I got killed by it. :(
Gay sploits ftl
Heh, remo just got stuck up there as a heavy last night. First time i've ever seen that.
Does this mean there'll be future non-free updates?
Outrageous!
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