EA Concedes Poor Handling of Past Acquisitions; Admits 94 Separate FIFA Soccer 08 SKUs
by Aaron Linde, Feb 08, 2008 7:54pm PSTElectronic Arts CEO John Riccitiello has admitted the company made serious mistakes in integrating several well-known developers, including Bullfrog and Westwood, into its corporate structure, Game|Life reports.
"We at EA blew it, and to a degree I was involved in these things, so I blew it," Riccitiello said at this week's DICE Summit in Las Vegas. "When I talked to the creators that populated these companies at the time, they felt like they were buried and stifled."
EA acquired Bullfrog Productions, creator of the Populous and Theme Park series and former home of industry veteran Peter Molyneux, in 1995. Two years later, Molyneux had left the company. "The command and conquer model doesn't work," noted Riccitiello. "If you think you're going to buy a developer and put your name on the label... you're making a profound mistake."
The CEO blamed the company's habit of applying similar management structures to studios brought under EA's wing, which in turn muted creative freedom. He went on to cite EA's recent acquisitions of BioWare and Maxis as examples of an improved model in which individual studios' corporate culture and goals remain intact.
Riccitiello added that EA's label model—in which teams and studios are designated by genre or product focus—is a solution to many issues facing developers, granting small studios a hefty financial backing without direct meddling in the development process.
During the course of his talk, Riccitiello also revealed that EA Canada's FIFA Soccer 08 shipped on eight platforms in 16 countries, and was localized into 20 languages, resulting in a boggling total of 94 different products.
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Comments
"If you think you're going to buy a developer and put your name on the label... you're making a profound mistake." I wonder if this is a barb at VivActArd. Or maybe jealousy, since WoW is basically going to be most of Activision's income to feed the rest of the divisions.
I haven't paid much attention since I haven't owned any BioWare games, but it seems like they haven't ruined BioWare yet. Anybody have any opinions of Maxis after EA?
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"The CEO blamed the company's habit of applying similar management structures to studios brought under EA's wing, which in turn muted creative freedom. He went on to cite EA's recent acquisitions of BioWare and Maxis as examples of an improved model in which individual studios' corporate culture and goals remain intact."
Bioware will be a huge test for this.
Seriously, the surprise here (even though we've seen it over and over for years) is how these generic suits that think their job is to sell widgets can take over a fundamentally creative process and think their animatronic, accounting-driven management is going to "streamline" the industry. The best games generally are the ones that are released "when it's done", not the ones that are pushed out the door in order to meet the most recent quarterly projections.
These tools in upper management are easily replaced and interchangeable. That does not mean that the people who actually make the games are. Maybe the CEO of EA is starting to get the idea. Fact is, EA is still crap. Let's see if they are still crap in a year or two.
If trends continue the major game publishers are going to tank in the PC market because of the drivel they are foisting gamers. Their inevitable conclusion will be not that their product is junk, but that the PC market is not profitable, which will cause a greater focus on console games that PC gamers will consider to be more mindless junk. That will open the door for smaller developers to produce quality PC games. They will be able to do that until they are swallowed by the bigger publishers.
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