BioShock 1.1 Patch Released
by Maarten Goldstein, Dec 04, 2007 12:12am PSTThe long-awaited BioShock patch is now available from FileShack, updating the game to v1.1. The 27mb download fixes a host of technical issues, while also adding new plasmids and gene tonics to the game.
As we noted earlier, the patch and new DLC are also available for the Xbox 360 release of the game.
PC PATCH UPDATES, FIXES, AND FEATURES
- Added the following plasmids and gene tonics: Sonic Boom, Sonic Boom 2, Eve Saver, Machine Buster, Machine - Buster 2, Vending Expert, Vending Expert 2
- Added an Option to disable the Vita-Chambers for added difficulty
- Added support for a walk toggle keybind
- Added Horizontal FOV Lock option
- Fixed mouse acceleration issues
- Fixed reserved keys not functioning properly when keys are unbound
- Fixed multiple cases of keys not allowing a rebind
- Re-added the Human Inferno tonic
- Changed behavior of subtitles so that inappropriate queuing does not occur
- Changed functionality of keybinding lookup to only search in the current input context when finding bindings for in-game display
- Added rendering support for TripleHead2Go
- Atlas VO volume increased for German releases
- Fixed issue of subtitles not clearing correctly occasionally
- Fixed issue causing long hitches or hangs when accessing certain interface screens, machines, and the hacking minigame
- Fix for a potential situation in Recreation where taking a picture of Cobb is impossible if his body gets stuck behind a fallen pillar
- Fixed subtitle timings to more accurately match the on screen audio
- Fixed issue causing stuttering audio when using Windows Vista
- Fixed issue with characters squirming and wiggling after death
- Fixed blood decals and other projectors not showing up on ATI hardware
- The "Enable EAX" option is now greyed out when EAX-capable hardware is not present
- Fixed audio issues stemming from having a Speaker Setting in Windows that was invalid for the current sound card
- Removed erroneous "Reload" binding in a no-weapons context
- Fixed incorrect Training Message concerning bots who are friendly to enemy AIs
- Fixed incorrect Training Message when shooting a Mimic
- Fixed refresh rate being locked at 60hz in DX10 mode
- Fixed VSync disabling in DX10 mode
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Comments
- They made the mousecode slightly better, but it's still messed up. It still starts out slow and then gets wicked fast after a bit of mouse movement. Does 2K Boston even own a Razer Copperhead or a Logitech G5? Has Epic had a look at the mess in DefUser.ini?
- What's with toggle-only binds on a PC title? Can I have walk and crouch be a momentary bind, as it is on a lot of the prevalent titles with walk and crouch?
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http://img47.imageshack.us/img47/4584/67462403zt1.jpg
Lil' help?
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Finished the game twice. Why do I need the patch?
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Heh, glad they squished that one
the mouse lag seems MUCH better. its been awhile since i played but now the game feels really responsive. wish i could go back to compare the difference to be sure Im not imagining it, but im 90% certain the difference is very noticeable. to the point that it makes it seem like the game is running faster now than before on my system. good stuff, guess ill replay it again when i get a little more bored. :D
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(i thought the game was extremely overrated)
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I don't remember this happening prior to the patch. :(
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