ShackCast Episode 11: Halo 3, Team Fortress 2, Hellgate: London, Crysis, Tokyo Game Show
by Chris Remo, Sep 29, 2007 10:54am PDTWe're trying out publishing the podcast on Friday going forward, to better line up with how news is released. Unfortunately, we ran into numerous bizarre technical problems, hence the later-than-intended release this week. Let us know what you think of the new schedule, and keep sending your questions and comments into shackcast@shacknews.com.
Episode 11 starts off with plenty of Halo 3 discussion, followed by Team Fortress 2 impressions and Nick's highlights (and lowlights) of TGS, including Metal Gear Solid 4, Ninja Gaiden 2, and NiGHTS: Journey of Dreams.
Nick and Steve have been playing and enjoying Hellgate: London, and Remo finds out Crysis' multiplayer component is more ambitious than he anticipated. Faylor really wants Samba de Amigo on Wii, Remo likes Jam Sessions on DS, Steve and Faylor are mixed on Clive Barker's Jericho, and Retro Studios has crushed our dreams by debunking its own Metroid Dread rumors.
Play or download the podcast now, browse the episodes through iTunes, RSS, or Digg, or check out the full breakdown.
00:00: It's a song! 00:52: Halo 3 Halo 3 Halo 3 Halo 3 Halo 3 Halo 3 Halo 3 Halo 3 Halo 3 Halo 3 23:58: Team Fortress 2 Team Fortress 2 Team Fortress 2 Team Fortress 2 34:55: Nick recaps Tokyo Game Show 37:33: Metal Gear Solid 4 is super cool (Preview) 39:16: Ninja Gaiden 2 is super violent (Preview) 40:00: Nights: Journey of Dreams is super lame? (Preview) 41:58: Samba de Amigo on Wii is super unconfirmed but probably real (Story) 46:49: Hellgate: London is super awesome, say Nick and Steve 58:13: Crysis' multiplayer mode is super ambitious 66:58: Clive Barker's Jericho is super beautiful but lacking otherwise (Demo) 68:24: Jam Sessions for DS is super rad and musical 75:10: Metroid Dread is super nonexistent...thanks, Retro (Story) 78:21: Reader listener mail: how games are marketed
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Comments
Master Chief's character in Halo 1 actually makes a lot more sense than Gordon Freeman. He has extremely clear motivation. His reactions aren't null: he reacts as the player would, when he trusts the floaty robot, or something mildly humorous happens, or he wants to "stick" foes with sticky grenades.
So, if that guy had said Halo 1's story had pushed the medium forward, by creating a more cohesive and satisfying sci fi story than Half Life 2, I wouldn't complain. But his comments probably mean videogames are getting similar to blockbuster films, which is probably what Remo was talking about.
Anywho. I like Halo 1's storytelling style.
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To expand on my question I guess I shouldn't have used the casual gamer as a base but just the general public. I see CG ads as a dis-service to the customer being that a flashy CG 20sec spot doesn't show any truth to the games overall.
I do understand that it would be hard to interpret gameplay for some games into a 30sec spot like your Orange Box discussion but there have been great trailers used to show minor bits of gameplay using the ingame engine or both.
For example, one that has stunk with me is the Metal Gear Solid II opening - With the Theme song and scenes from the cut scenes in the game show more of what the game is about than a Heavenly Sword CG 30sec spot that shows basically 'Red Hair' and 'Over-baring' Slicing Sounds.
Anyways - I guess its a topic that can be argued either way but wanted to express my opinion, or rebut, what you guys said.
Thanks again guys -
Mike P.
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those bastards
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I've only listened to a bit of the ShackCast so far, but it's quality! Lolz @ "blew each other in tanks."
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Can't wait to hear your Crysis SP impressions next week.