EVE Online Mines Mac and Linux Users

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Adding to our ongoing coverage of Mac announcements, EVE Online developer CCP today announced a deal to bring its online space MMO to the Mac and Linux platforms later this year.

The move is the result of a partnership with TransGaming, a Canadian company specializing in platform redevelopment. EVE Online was already playable on Linux through Cedega, a Windows shell for Linux users. Now the game will be totally converted using TransGaming's tasty Cider engine.

"By integrating TransGaming's excellent technology, we are able to keep our laser-focus on evolving EVE Online, while simultaneously expanding the EVE universe to even more players," quipped CCP chief technical officer Halldor Fannar.

The company has always utilized free trials of the game to reach more players. In the growing MMO market, EVE has been one of the few titles to show consistent, if modest growth.

CCP communications director Valerie Massey put it this way in a recent Shacknews interview: "The population of Iceland is 300,000. We have about 200,000 EVE players. So our goal is to get [beyond that]."

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From The Chatty
  • reply
    September 11, 2007 8:49 AM

    As an Eve player, I'm left wondering if CCP's efforts are better directed somewhere else. I know there have been requests for Linux and Mac clients in the official forums, but do the really have anything to gain by it?

    I understand they're outsourcing, but again, as a player I'd rather see those resources go towards more and better hardware, bug fixing and content.

    • reply
      September 11, 2007 9:01 AM

      what more do you expect? they're always working on content and patches. since they're outsourcing it they don't ever have to change their focus from content and balancing/bugfixes.

    • reply
      September 11, 2007 9:53 AM

      What do you mean CCP's efforts? They're not even doing the port

      • reply
        September 11, 2007 10:42 AM

        That's what I was thinking. If you understand that they're outsourcing then you understand that there aren't any development resources being lost.

        ...unless you think that throwing money at something actually makes content appear, and that throwing money at porting to Mac/Linux will subsequently result in less content. Which is just silly.

    • reply
      September 11, 2007 3:27 PM

      Eh, it already runs in wine, i'd say it'd be pretty trivial to get it to compile natively with the transgaming librarys... pretty cheap investement for some most likely very committed players (not as many other games as distractions.

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