EA and id Renew Mac Support, Carmack Reveals New id Tech, Platform Details (Updated)
by Chris Faylor, Jun 11, 2007 10:41am PDTDuring Apple CEO Steve Job's address at Apple's Worldwide Developers Conference 2007 today, id Software co-founder John Carmack (pictured left) unexpectedly showed the first of the company's new game technology, referred to as id Tech 5. The engine--which supports PlayStation 3, Xbox 360, PC and Mac development--is being used internally by id on an as-yet-unannounced new property and will also be available for third party licensing. Showcasing a highly detailed environment set in desert valley--presumably a race track given the banners, flags, spectator, and vehicle--the demonstration of the new engine was said to use over 20GB of unique textures. "[Artists and developers] can go in and look at the world and, say, change the color of the mountaintop, or carve their name into the rock," said Carmack (thanks Engadget). "They can change as much as they want on surfaces with no impact on the game." According to MacRumors, Carmack also noted the demo was completed in only 10 days. "We'll have another Mac announcement at E3," he teased. According to an accompanying press release, id Tech 5 "practically eliminates the texture memory constraints typically placed on artists and designers and allows for the unique customization of the entire game world at the pixel level, delivering virtually unlimited visual fidelity." This then permits "vast outdoor landscapes that are completely unique to the horizon, yet have indoor environments with unprecedented artistic detail." "Since many developers at id have made the switch to the Mac for their personal use, we decided it was now time to bring our core game technology to OS X," Carmack noted. "After a rapid bring up of the codebase, we were delighted to find that the latest Macs are the fastest systems in our offices for some of the time consuming processing jobs and will be contributing to our development process in many useful ways." Prior to Carmack's surprise premiere of the new technology, Electronic Arts co-founder and CCO Bing Gordon had been on-stage to announce his company's renewed support of gaming on Mac OS X. This includes OS X editions of Command & Conquer 3 Tiberium Wars, Battlefield 2142, Need For Speed Carbon, and Harry Potter and the Order of the Phoenix this summer, followed by Madden NFL 08 and Tiger Woods PGA Tour 08 later in the year. All of EA's Mac OS X titles will be powered by TransGaming's Cider engine.
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Comments
As development moves along, I wouldn't mind if they hire additional developers that focus on gameplay issues either.
Don't underestimate Carmack & team. I'm glad to see a new engine from ID.
More vids, screenshots and info please.
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http://stream.qtv.apple.com/events/jun/d7625zs/m_99427722_650_ref.mov
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Granted, I admit seeing something that does look a bit like the pod race from Star Wars is a bit of a shock to the system. It said that they made the demo in 10 days but obviously they didn't make all those assets in 10 days so it must be SOME kind of indication of what the new game will be like. They have already made it abundantly clear though that it's going to be first person so it isn't a racing game (or at least it isn't only a racing game).
I'd love to see some crappy cam footage but I'm guessing now that they're going to show it properly at e3.
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Anyway, it's nothing new and I still don't believe Apple is that interested in gaming. Not like it matters since Boot Camp is around now and I'll be able to play Valve games on the road with my new Macbook Pro in October. :)
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What were the other 4?
What about Commander Keen?
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I want Quake 3 on XBL.
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- environment clutter : there's a lot more miscellaneous stuff going on then in the environment then typical id games ( i.e. telephone wires, spare tires, flags, hot air baloons, small rocks along the track, etc)
- soft material physics : look at all the the hot air balloons + flags. I would put money on the fact that john carmack would not includes these so prominently in the demo if the engine weren't capable of handling them dynamically. The idea of this is the most exciting advancement in all the screenshots if true.
- the mountains : ok this is done to some degree in quake wars, still neat.
- vehicles : again done in quake wars, but i still can't believe my eyes that there are vehicles in an in-house id software product. Carmack must be going batty in his old age.
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Sadly they cut it before it got to the close-up on the character (he's sitting inside the building the camera goes in to at the end).
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I wonder if these were all ported to OpenGL then?
http://www.podtech.net/home/3293/apple-wwdc-2007-steve-jobs-keynote-part-1-games-come-to-the-mac
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Such a small team! It's incredible what they're able to pull off.
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Source, UE, and Crytek have all surpassed anything that's come out of id's licensed engines.
Sure, they might look nice, but unless it's fun to play--ho hum.
(Flame On!!
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http://www.imagehosting.com/out.php/i763273_dsc5203.jpg
looks o.k.ish, I'd really like to see a video tho
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Btw, I remember id Software wanted to do a racing game many years ago too.
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http://www.shacknews.com/ja.zz?id=14273149
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Carmack, Id and there shitty (recently) games are irrelevant. He a Steve Jobs can go talk about how great there are gaming has moved on.
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And also let's wait for actual screenshots (or better, a video) to come out before doing any kind of judgement.
And I hate that I can't see these screenshots. For some reason at work I can get to Shack but I can't get to Engadget. Surf Control should die.
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I expected to cry a bit, but actually I like it. fps makes me zzzz
http://www.icyprism.com.br/TSMAT/WENTRY.jpg
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