Games For Windows Live Q&A
by Maarten Goldstein, Apr 05, 2007 3:42am PDTThere's a Games For Windows Live Q&A on 1UP, asking Microsoft's Peter Moore and J.J. Richards why PC gamers would possibly want to pay for this service.
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8There's a Games For Windows Live Q&A on 1UP, asking Microsoft's Peter Moore and J.J. Richards why PC gamers would possibly want to pay for this service.
Comments
On one hand this will standardize the server browsers, friends finders, voip, etc that are pretty standard for multiplayer games these days. Re-inventing the wheel for every game doesn't make sense.
However...don't think for a second that MS isn't going to use this to totally lock-in developers and gamers to their service. Porting games to Linux or Mac just got a whole lot harder if the developer has to invent all this server browser, friends, voip stuff just for their ports to other OS's.
I also hope the thing won't become mainstream. It works on the Xbox because M$ has full control there over online play and therefore can force people to pay. Since their service really doesn't provide good value (I mean, XBL games don't even get fucking dedicated servers, for fuck's sake!), I'd be disappointingly surprised if PC gamers would subscribe to that shit.
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The best example is the battlefield 3 one. We'd have to pay 50 dollars extra to get what we are already getting.
GFW: One developer says that, if he signs his game up for Games for Windows Live support, Microsoft's agreement blocks him from offering many Gold-tier features to nonsubscribers. So say, for example, that there's a Battlefield 3, and that it works with Live; that Gold users get voice-over-IP and can collect medals and all these other things that are already in Battlefield 2. Now we'd have to pay the premium for Gold accounts to access these features. The developer could no longer offer its own versions of voice-over-IP and stat tracking.
PM: I'll throw that back to somebody else to give you an answer. We'll get back to you on that.
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1 - Access to Marketplace downloads. All the X360 stuff that you get (demos, trailers, XBLA) on my PC. The XBLA games should not be very difficult ports with XNA (some work yes, but not too much) and would drive users to purchase more X360 gamepads for windows PCs.
2 - The ability to host dedicated servers using my PC for cross platform games. For example, if I buy ETQW or Shadowrun for PC, let me host my games on a dedicated server that consoles can connect to. The community has already shown that they are willing to pay money for dedicated server hosting on the PC space.
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