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First Post!

by Maarten Goldstein, Mar 15, 2007 8:27am PDT

I keep getting interrupted by random things, boo. Movie: I see dumb people.




  • New NWN2 1.05 Beta Patch Released!

    Download here: http://nwvault.ign.com/View.php?view=NWN2Other.Detail&id=96

    Some cool new features in reply!

    Thread Truncated. Click to see all 5 replies.

    • • Multi-Select is now available as an option in both the DM Client and main game client. By default, Mouse 4 will select the entire party, and Mouse 5 or holding CTRL+Left Click will enable lasso selection of party members.
      • Many substantial improvements to the AI scripts provided by community member evenflw have been integrated into the game. Additionally, revisions were made to AI to make both friendly and enemy characters be much more intelligent with feat use in combat.
      • There is now an “Advanced Options” button on the Server Options panel. Server Administrators can specify two URLs in this menu: One, intended to point to their server’s homepage, if it has one, and one intended to directly point to the server’s latest PWC file. Players will be able to see these links from the Server Details on the Internet Game browser and clicking them will launch the user’s Browser and direct them to the URL specified.
      • Many of the skyrings (the geometry that exists at the horizon of the game world) have been revised to make them more visually appealing.
      • There is now a 4th parameter to the DisplayGuiScreen() script function that allows a user to define the name fo the *.xml file to load if the 'ScreenName' can't be found inside the INIs already. This will allow custom GUI creators to add GUIs (Using the ui\custom\ folder) and not need to edit the INIs stored in ui\default to make the game able to load them.
      • Augment Summoning and Augment Healing are now selectable once their prerequisites have been met.
      Scripting
      • A bDisplayFeedback=TRUE parameter was added to both ActionGiveItem and ActionTakeItem. Changing it from the default of TRUE to FALSE will keep the feedback strings from appearing in the chat window when these script functions are used.
      • 2DAs queried by script functions are now cached. This should increase performance of scripts that frequently reference 2Das.
      • Within the Script Editor, hitting the Tab key now creates 5 spaces instead of inserting a tab character.
      Toolset
      • Within the appearance.2da, NWN2_Scale has now been split into three columns: NWN2_Scale_X, NWN2_Scale_Y and NWN2_Scale_Z. This will allow users to scale creature appearances non-uniformally through the appearance.2da.
      • The Grass, Creature Appearance Type, and Creature Soundset lists are now sorted alphabetically.
      • Walkmesh Helpers have been added to Placeables/Misc Props. These objects are invisible square objects that can be resized and placed on a map to bake a walkmesh. You can use them to make flat objects walkable that normally are not or would be difficult to bake. Some examples of situations where these would be useful are a long length of repeating bridge pieces or building roofs. To view the Walkmesh Helpers in the Toolset, turn on the display of C2 Collision volumes. There are two versions; each will play a different footstep sound. Special thanks to Zarathustra217 for the original concept and objects.

      There's also an option to change the height and girth of your player character during character creation, as well as a number of bug fixes in the game and toolset.