• Join Us |
  • |
  • Sign in with:

Spore Interview

by Maarten Goldstein, Feb 13, 2007 5:35am PST
Related Topics – Spore, Interview, Games: PC, Will Wright

The Popular Science website has an eight page interview with Will Wright, asking the game designer all about Spore. Topics include the game's learning curve, science, changes to his original vision, content sharing, plans for other platforms and plenty more. Thanks Vooodoo Extreme.





Comments

4 Threads | 5 Comments
  • I always thought of it kind of almost as a T, where the base of the T is you working your way up the levels, where there are goals from cell to evolution to tribe to civilization. Once you get to space, though, the game opens out -- that's the top of the T – where now there are these different metagames, different kinds of metagoals you can pursue, and it becomes more of an open-ended sandbox up at the space level. So its kind of a combination of directed gameplay at the base of the T working your way up and opening up into a sandbox at the top that's more Grand Theft Auto-like.

    Brilliant. Teach us the mechanics through constraints at the beginning, then loosen them at the end to let us play freely with different designs. \m/


  • tldr version:
    this game should rock and it's not coming soon enough (second half of this year)

    AFAIK there's actually no new Spore infos in this interview, but listening to Wright dwelve into subjects only semi related to game development (at least in appearance) and dwelve into much more fundamental problems is always really interesting.
    I was surprised to read how he was watching teaching programs (and how many interns were going at Maxis). That says a lot about the guy IMHO. Also he could probably be an interesting teacher himself..