Spore Interview
by Maarten Goldstein, Feb 13, 2007 5:35am PSTThe Popular Science website has an eight page interview with Will Wright, asking the game designer all about Spore. Topics include the game's learning curve, science, changes to his original vision, content sharing, plans for other platforms and plenty more. Thanks Vooodoo Extreme.
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Comments
Brilliant. Teach us the mechanics through constraints at the beginning, then loosen them at the end to let us play freely with different designs. \m/
As this has gone on as a creative process for years and years, does it still pretty much resemble your initial vision or has it morphed in significant ways?
Actually it's surprising how close it does resemble my initial vision. Almost more so than I thought we would achieve.
It's nice to see a developer's initial visions actually make it into their final (or near final) products, and in addition, add more to that pile of ideas. More often than not today, we see more stuff being cut from games.
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this game should rock and it's not coming soon enough (second half of this year)
AFAIK there's actually no new Spore infos in this interview, but listening to Wright dwelve into subjects only semi related to game development (at least in appearance) and dwelve into much more fundamental problems is always really interesting.
I was surprised to read how he was watching teaching programs (and how many interns were going at Maxis). That says a lot about the guy IMHO. Also he could probably be an interesting teacher himself..
Well, the hard part here is building a satisfying editor on your cellphone, not sending the creature back and forth, that's the easy part. But like a Nintendo DS or something, that's plausible
uhhh yes please. More DS love! I want to be able to design stuff on my DS then import it back in!