More On Severity
by Maarten Goldstein, Dec 18, 2006 5:53am PSTMore On CPL's Plans For Severity is a FiringSquad article, offering some additional details on the competitive multiplayer game announced during the weekend. According to the article, there are about 10 people working on the game at the moment, with the team expected to expand to about 20 people eventually. Severity is powered by the Quake 3 technology and netcode, though it will feature an enhanced rendering engine so that people with the latest and greatest hardware will get new graphical features. With plans to bring the game to PC as well as console systems, team lead Tom Mustaine hopes to have the game support Live Anywhere so Xbox 360 and PC gamers can battle against each other.
Mustaine isn't revealing much about the game itself at this stage but he did tell us that the game will be a mix of modern day and futuristic themes in terms of weapons and level settings. While the game will not have a lenghty single player experience except maybe for tutorial levels, he did say they did plan for AI bot play for people to practice offline. Mustaine said they have already spoken with a number of publishing partners for Severity but that nothing has been signed yet. One thing they are looking for in terms of a publishing partner is a way to support a game with new features and content well past the game's release to stores.The article also touches on tournament features, and plans by the CPL to use the game.
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Comments
Unless of course it isn't an FPS.
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http://en.wikipedia.org/wiki/Warsow
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q3 was the bestest. add some graphic features for the high end user guys.. (even tho we all turn it off in competition) and release a ton of new maps. update the netcode (again) and viola?
i miss q3 =[
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fyi - i own one of these and played lots of halo 1 with it. it's not readily apparent when using the xbox controller but with a mouse you start to realize just how much "auto-lock-on-target-tracking" shit is going on - to the point where at first i thought the frag thing was acting up and stopped reading my mouse at times - but no the amount of auto-lock on and size of the crosshair in halo actually bugged me so damn much i stopped using it.