Counter-Strike: Source Switching To Dynamic Weapon Pricing
by Maarten Goldstein, Sep 22, 2006 5:37pm PDTValve has added this page to the Steam website, outlining the upcoming weapons pricing changes for Counter-Strike: Source. On October 11, the game will switch to a dynamic pricing model with updated prices every Monday based on the amount of purchases the previous week. Here a few samples from the page
Assault Suit current price: $1,000 projected price: $1,104 (+10.4%) Total purchases this week: 12,373,054 Dollars spent this week: $12,373,054,000 Maverick M4A1 Carbine current price: $3,100 projected price: $3,390 (+9.35%) Total purchases this week: 3,571,778 Dollars spent this week: $11,072,511,800 Nightvision Goggles current price: $1,250 projected price: $1,084 (-13.26%) Total purchases this week: 141,883There is information about the pricing algorithm here.
Dollars spent this week: $177,353,750
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Comments
1. Add a fresh face to the game. Get a few people to try some of the other weapons. (maybe AWPs will be priced out of some people's range)
2. Some servers up the amount of money you get each round to cover everyone getting the exact weapon they want.
3. This does not matter to most good players. If you can headshot a guy 20 feet away with a shotgun, what's the big deal?
If you don't like it, let Valve know! They want to make the game more and more popular. If people really do not like a change, they will adjust it or even take it away. Bitching on another website does little to create change.
At the very least, wait until the change is implemented and we get a chance to try it out for a while.
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My inital thoughts are that it's going to be painful if your team is hurting and kelvar and secondary gun prices are high. After a couple of loses in a row, you can count on buying armor and the deagle at least. With price increases, you might have to give up one, which in turn increases your chance of sucking it up for another round.
It'll be interesting to see it in practice in any case!
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what the hell are you guys thinking?
constantly changing prices? i really don't see any advantage to this at all.
sure, the more you buy a gun the more expensive it gets, but thats not fun. i dont see how thats fun at all actually.
ugh. >:(
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I can't wait for a month from now when Armor, AKs, colts and flashbangs all cost $16,000 cause that's all anyone buys.
If they want people to diversify their weapon choices, make the other weapons distinct and useful. There's a reason no one buys the UMP.
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However, this should obviously be an optional server setting.
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Discuss.
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JESUS GOD THE DEAGLE WENT UP A FEW BUCKS NOW THE GAME HAS LOST FUN!!!!!
jesus, you guys will barely know the difference once its released, i think you guys just need a new topic to bitch about.
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Good or bad I don't care about since I don't play this game. ;)
This was just an example, I can see other guns being the same way. How long before you can buy the TMP after your first kill on the pistol round? You'd be unstoppable. The TMP isn't common because people are stupid and think it sucks, but in the hands of a good player they will be that much richer and just as effective.
In short, the change will screw over the new people more than it will the old people. I guess thats good for me, but bad for CS in general.
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If many people boycott the market for a week - by not playing or by just using pistol and knife and nothing else. Would everything be like 50% cheaper the next week? We should experiment and all play nothing but pistol rounds with armor and ammo for a week. it will make every other gun super cheap.
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Whatever happened to playing Counter-Strike for fun? I don't think something like this is necessary, and it's debatable as to whether it'll have a good impact on the game. I guess they should try it, but they shouldn't be surprised if it blows up in their faces.
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Sounds like Valves got a screw loose (har har).
There goes my strategy of buying a deagle every round and shooting people in the head :(
Question I have in mind now... are they really going to go for those exact prices? Or round up/down the amount to the nearest 0? Would be kind of annoying to be $3 short for a m4.. heh.
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I'm tempted to start reading CS forums just to see how this evolves..
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http://forums.steampowered.com/forums/forumdisplay.php?forumid=37
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It would be awesome if players organized to drive down the price of a semi-automatic weapon so far it could be purchasable in the 'pistol round' for a week.
My favorite CS version is still beta 5 before offset shooting was added.
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