Steven Spielberg to Make Us Cry?
by Chris Remo, Jun 21, 2006 12:25pm PDTPrint publication The Economist recently featured an article about the need for increasingly sophisticated artificial intelligence in video games, speaking with industry members such as Facade co-creator Michael Mateas and Electronic Arts LA head Neil Young. Currently, EA LA is working on a title with Steven Spielberg as part of a three franchise deal between the publisher and the filmmaker. Buried within The Economist's article is an intriguing hint at the basic concept behind Spielberg's first game.
Tellingly, Doug Church of Electronic Arts, who gave the keynote speech at last year's AIIDE conference, recently started work on a game with Steven Spielberg where "the focus is on building an emotive relationship at a story level and a gameplay level between the player and another character," says Mr Young.The brief description is more than a little reminiscent of past declarations on the part of both Young and Spielberg that, someday, a video game will make you cry. Spielberg postulated, "I think the real indicator [that games have become a storytelling art form] will be when somebody confesses that they cried at level 17." Young stated, "A computer game still hasn't made you cry. I think we'll crack that problem in the next five years and it'll be a watershed event for our business." That was during GDC 2004. Presumably, Spielberg's first game with Young's studio will meet its implied March 2009 deadline.
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Comments
Spielberg? Bah. The best movie, in my eyes, he's made is Jaws, and it's not particularly good. Extremely overrated filmmaker, and I'm not looking forward to playing some melodramatic, schmaltzy game of his either.
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Let's see them make a film that gives me a sense of accomplishment or pride for having finished it. Let's see them make a film where by the end I feel like my film-watching skills have been tested to the limit (in a good way) and I've improved those skills by watching it.
Let's see them make a film that people will want to watch for hours a day, daily for years.
When films do those things, then filmmakers can decry how games don't have as much of an impact as films.
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Varied levels of shock depending on the amount of destruction and maiming you do to complete your objective!
Yes I know a bunch of engineers did a shock game out of Pong, but this would be the next step of that :)
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Also I cried when I had copied C&C onto ~70 floppies and well back home discovered that disk#64 had a bad parity error. That's punishment for warezing.
And Grim Fandango gave me the tear.
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beat that one Spielberg.
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But seriously, I've come close to shedding a tear to
Secret of Mana (hey, I was a kid), Ico.... and that's all I got. Hmm. Yeah videogames need some work, eh?
Oh, Anachronox really got to me. :)
Spielberg isn't the only person interested in going farhter with this. There are many other developers who want to do this as well. Considering the fact that he is a huge gamer and an extremely accomplished and skilled filmmaker (hello understatement), it is no wonder that he doesn't at least want to give this a shot.
And no, silly Japanese RPGs with ridiculous plots don't count as emotional experiences. Take down that wall scroll.
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More in reply cause it got long.
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But, and I'm sure I'm not alone in this, but I several games have made me cry. Chrono Trigger has always held such a happy place in my memory that I usually wellup at certain points. And the first time I completed Metal Gear Solid not only was I crying, I was also applauding (The ending where Meryl dies still gets me, as Solid Snakes learns so much more about himself as a person. That was the official ending for me, until the MGS4 trailer shocked the shit out of me). Link to the Past too.
But yeah. Fake forced emotion sucks. Like Final Fantasy VIII and basically all modern Squeenix games really. Give me more Cecil and Rydia and less Tidus and Yuna please.
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I remember getting emotional at one point in Chrono Trigger.The little gadgeteer girl had a drunken inventor father and a mother who died under mysterious circumstances.Turns out that the girl accidentally turns on the killer robot Dad was making and it kills off Mom,leaving deep emotional scars in the kid. Even though they were dwarfish anime cartoons.I still found the scene compelling and tragic because the characters involved were well portrayed and written.And it DID feel good being able to stop the problem by beating up the robot:yet another boss battle,but a meaningful one.
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Aerith's Death Scene in FF7. Go play it Spielberg.
Seriously, fuck that dude.
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a game never made anyone cry?? bullshit.
start making great stories again and it might happen again.
Anyone remember the epic Xenogears on PSone?
Yeah, I cried at the ending. The story was just beautiful, the ending brought tears of joy and happiness, I felt as one of the characters in the game.
no game since 1997 has had the same effect. that was 9 years ago.
This is what will legitimize games to gamers, parents, and politicians that they are indeed works of art.
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Instead of playing the game I got to know the meaning of "insufficiant memory allocated", and also got to know AUTOEXEC.BAT, CONFIG.SYS and MEMMAKER inside out. I cried when, 2 days later, having read help files and manuals in English, a language I could barely even speak back then, I finally got it to run. The game ran without sound and crashed after the intro. That was just too much for me.
But then, I'll never forget this, my father, who didn't know anything besides word processing, stayed up the entire night to figure this stuff out and got the game to run for me by the next morning :)
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Oh so after I beat ICO I was just laying in a fetal position on my couch because I had a speck of dust in my eye. It all makes sense now!
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I'm not sure I want an uber emotional roller coaster ride. I'd rather have adrenaline and thrills.
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I'm trying to find a game where i cried.. but no i guess not..
I think crying is the wrong word anyway.. getting some tears in the eye maybe in some 1-3 movies in my life.. don't know which ones anymore though..
I think they're on the right way.. if a game makes you care about a character so much that you get tears in your eyes.. that is a big accomplishment.. i doubt they can pull it off without making the voiceacting and visuals better ... because i think tricking the brain into believing "this is a real person" is a huge part of it..
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That certainly isn't the hallmark of every great work of 'art'.
I'm not sure what people expect games to be, or to become, but I'm sure it won't be born of a Hollywood licensed epic. It'll be delivered from the sweat-soaked R&D labs of Nintendo.
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