Quake 4 1.1 Patch Released
by Maarten Goldstein, Mar 28, 2006 10:46am PSTActivision sends along the Quake 4 1.1 patch, which is now final. The 119mb download offers a ton of improvements, mostly for the game's multiplayer modes. There are also four new maps.
The QUAKE 4 1.1 Point Release update is now available. This highly anticipated patch addresses a number of issues throughout both single and multiplayer, with a heavy and attentive focus on improving the multiplayer experience. Such improvements include: a fixed pure server system, a new AddonPak autodownloading system, voice chat in multiplayer, a forcemodel option, brightskins, smooth stair-jumping, a one-minute warning for tournament matches, Hyper-Threading Technology and Dual Core support as well as a ton of multiplayer specific fixes which have been requested by the community and discovered during our own gameplay.Update: The patch has been temporarily removed, as id Software sends along this: "There is a problem with the widescreen functionality that may harm a user's monitor. We are working on a re-release and will make it available as soon as possible". If you have the patch installed do NOT enable or disable widescreen.
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I don't know if this relates or not, but I fired up the single-player campaign from the beginning, and I noticed that when you reload the shotgun, the model snaps right to the tilted beginning of the reload sequence, instead of rotating into it. I think the reload sequence starts a little sooner as well. I guess I'll find out if this affects the clip mod, but not for about 10 maps or so.
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So I can actually finish the single-player?
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per the installer, it says OLDER SAVEGAMES WILL NO LONGER WORK CORRECTLY ONCE THE PATCH IS INSTALLED.
this will certainly impact my progress through quake 4, it seems I'll have to restart the single player...
just passing that along incase the TLDR syndrome is prominent, as it usually is.
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both new dm maps seem to have good flow. "Outpatient" is probably suited to up to 16 players or so and has some long, wide hallways that will surely see a lot of rail battles. it also has some tighter inside sections and a large three level atrium.
"Skeleton Crew" is a smaller map that would probably be a good duel map but I'm sure it will also be fun for dm with up to about 8 people. like Outpatient it is a map with a good amount of vertical and also has a space station kind of look to it with windows looking out on space.
i only got to run around the new CTF maps briefly... "Mind The Gap" looks to be a really nice one. very nice visually with a cement/stone architecture kind of thing going on and the layout is fairly complex with a lot of ways (high and low) to get from one side to the other. i can't wait to try it later tonight. "Double Edged" is simply the Edge remake from Q4 turned into a symetrical ctf map with the rail area opened into a center section and the rest of the map repeated on either side for each base .. it looks to me like there might not be enough distance between flags to play decent defense but maybe it will play out differently.
ps dear jesus server admints please only put on custom maps with the addon.conf
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you know how when you press a key for a weapon and the packet gets lost or something and the weapon doesnt switch? that really put me off
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Why no London fileshack mirror :(
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