The New EA?
by Chris Remo, Mar 20, 2006 12:20pm PSTElectronic Arts, like many other game publishers over the last year, has been seeing falling profits. Last month it announced a 31% drop in quarterly profits year over year. Business Week has a report up that the corporate behemoth needs a new game plan. For EA, a company known for its yearly franchises and mass market appeal, that means more innovative games.
But now EA is stumbling, and a big part of its time-tested strategy is about to change. The company hopes that its next mega-franchise will revolve not around a football star, a boy wizard, or a dashing British spy, but...a microbe. The game is called Spore. ... EA's ambitious goal is to create more such innovative, internally developed games while lessening the company's dependence on professional sports and Hollywood movie franchises.It's unlikely--one might say nearly impossible--to imagine EA lessening its dependence on Madden and other yearly cash cows all too much. After all, many of its titles still regularly dominate monthly sales charts, even those which have seen new iterations yearly for an entire console generation. Still, the company may be realizing that a dependance on such a specific business model may not have the diversity needed to fully appeal to the continually growing gaming market. There's also the simply reality that titles like Madden, Harry Potter, and Lord of the Rings, are no longer new to many gamers who have only been enjoying the hobby for a few years, perhaps since the start of the PS2 generation. Anecdotally, I can easily point to gamers I know who game far less than they used to, simply because the things they once found impressive are no longer new or exciting, even with upgraded next-gen graphics. EA will face a few challenges along the way, if the company is indeed plunging into more innovative, riskier development. For years, partially because of its size and partially as a reason for its size, it has been very risk-averse. The model to which shareholders and executives are accustomed is efficient and more straightforward than creating an entirely new design for each game. Currently, the company operates on a stated "innovation per franchise" system, but placing innovation within the frame of an established franchise and design is only going to go so far in bringing truly new experiences to the player. In all likelihood, EA will approach the problem the same way it usually does when entering markets or market segments which it may not be able to tackle internally: buying other studios which have the built-in experience and structure needed to take on those markets. It's already got Maxis and Will Wright, of course, and Wright would be a rather enormous feather in any publisher's cap. It recently announced its plan to fully acquire DICE, and Business Week notes that the company is assembling a studio at its Montreal location to focus on creating original titles. All in all, it's encouraging to see the industry's largest publisher--and, it must be noted, even with dropping profits EA is really in no position to lose its extremely wide lead over its closest competitor any time soon--try to diversify its development portfolio. If the company actually puts a concerted effort towards funding more innovative and creative projects, and giving designers and their teams the leverage and freedom to actually bring such projects to fruition, it could have a positive effect on the industry, as such practices would almost surely spread to other major publishers. Take a look at the film industry; major distributors make big bucks on blockbuster titles with big name stars, but they also fund smaller projects with lower budgets and more specific audiences. This is an important factor in meeting the expectations of an audience as broad as the moviegoing public, and gaming is becoming a widespread enough hobby that it is clearly approaching that point as well. Offbeat games like Katamari Damacy (PS2) would be unlikely to succeed financially were that not the case. Furthermore, a company with the marketing muscle that EA has could do well to ensure that the gaming public is made aware of such titles. A lack of that kind of presence has been the downfall of games that may otherwise have found a very willing audience. This new direction, or at least additional direction, may seem unlikely from a juggernaut like EA. However, if the company gives it a fair chance and plays it smart, it could be good for gamers, developers, and publishers alike.
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Comments
Regardless of the biases on this web site, it's impossible to say that the widespread usage of BitTorrent hasn't negatively affected PC game sales. The common argument to this is, "well Pirates wouldn't buy the game anyway so it's not a lost sale." This may be true and I agree that the high price point of modern PC games discourages trial but the virtual clearinghouse of free games on BT creates a substitute market -- gamers are probably refusing to pay for retail software because there are so many free alternatives. Starforce may prevent piracy of Splinter Cell but instead of breaking down and purchasing the real thing would be customers and simply choose a nonprotected product.
Secondly, EA's nonpresence in the digital distribution market is a huge mistake. PA downloading new games onto next-generation consoles streaming PC games over steam, digital distribution is the way games will be sold within the next five years. EA's avoidance of this distribution channel illustrates either arrogance or myopia in top management. Very scary for stockholders, IMO.
Is EA going down? Who knows. BFME2 is a pretty good game. But I'm worried that piracy make hollow out the "paying market" for PC games. The fix for piracy is relatively simple -- digital distribution and required connectivity for play. I think it is necessary for the industry's survival. Every PC game pirated pushes the market towards consoles.
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And for you that do buy the game, I hope you don't get into the realm of stealing programs, movies, songs, and/or games from the internet, cause it may not hurt the big industry leaders, but you can watch the small guys drop like flies all day long.
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Maybe. More than anything else, I think that these signs of experimental diversification within EA only indicate a desire to find the "next big thing" that will allow them to undergo another period of huge, rapid growth. To me, they've never given the impression of being a company that was content with growing gradually, through several aggregated nodes of profit. That's the style of a complex organism, like the film distributors that you mention - or Microsoft, an absolute colossus with far more branches of operation (and the coordination thereof) than most people realize. I can't say that I've ever been able to perceive EA as that kind of company, or as having the necessary agility to become such. I figure they're sifting through several possibilities, litmus tests if you will, trying to find another unexpected blockbuster like The Sims that will result in another strategic and financial windfall. Once that is found, the less prominent or profitable efforts would then die away. I don't know.
In a sense, though, it wouldn't even matter if that were the case; the Atari/Activision lawsuit made gaming concepts non-copyrightable, so that even if EA did hit on an hidden gem and then quietly let it die, some other, smaller company might pick it up and expand on it, giving niche gamers what they deserved.
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If it does well then obviously they'll be more willing to invest in 'odd' games in the future.
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For a company that was founded on the idea of making electronic games truely an artform, it seems they needed to achieve that massive Microsoft style fat wallet before turning back to their roots. If they really set their massive marketing and money behind the idea of creating some truely innovative titles alongside the bread and butter, it can only mean a winning scenario for gamers. I'm pretty damn jaded to games at this point, and it takes some stunningly good games to get me to pry open the wallet.
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That sure didn't work like stated now did it
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Perhaps one of the westwood titles such as Lands of Lore? Lots of awesome potential but not sure it will be executed properly.
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We've all known they thought that for the past 3-4 years they could pander to the people that buy half assed games like Madden and Need for Speed Underground. People have started to wake up to the fact that EA has just been droping the same damn game year after year with only slight changes, but with a new price of $49-$59US.
The only thing that will ever make me want to buy anything from EA is if they actually start to produce good games without all the fucking bugs they ship with. Or if there are some bugs, we get a patch within a few weeks, not months.
They need to start acting like REAL developers out there like ID, Valve, etc and start shipping full games, not ones with bugs in them like they have been doing.
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Pretty amazing considering the ammount of IP those guys own.
Spore is going to be really great, let's hope it has good replay value.
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Why would you want to mess with them? Obviously people like them. I don't understand why journalists take digs that them for that. Are they only supposed to release them every two years? Should car ocmpanies do the same? Really, who needs a new fucking civic every year?
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I would say that marketing probably would still be a problem though. Sure, small games would still get more promotion than if the studio did it themselves, but major publishers will very rarely give a game much marketing push unless they think it'll sell really well since it costs money they don't think they'll make back.