Peter Moore on Games for Windows
by Chris Remo, Feb 13, 2006 10:30am PSTMicrosoft's Peter Moore, formerly of the Xbox division and now in charge of both Xbox and the Games for Windows group, has reiterated Microsoft's commitment to the PC as a gaming platform. If this sounds familiar, it's because last year Microsoft offered an apology for not only neglecting PC gaming but actually having a role in its retail sales decline. At the D.I.C.E. Summit on Friday, Moore echoed that sentiment, saying, "I want to apologize for the dereliction of duty to our company's number-one platform, the PC, in terms of gaming. We've been a little distracted for the past few years." Since he was already in a contrite sort of mood, he also went ahead and apologized for the slow restocking of Xbox 360 units to store shelves. From Microsoft's end, the big push for PC gaming seems to be coming in the form of Windows Vista. Microsoft announced last week that Bungie's Halo 2 would be a Vista exclusive, but Moore's speech had more to do with the unifying game-related features of the operating system. The company is trying to approach a console-like system for the installation and organization of games on the user's computer; that is, the goal is to make it as easy as possible. From GameSpot's longer coverage:
First, "Games" will be an option embedded into the Windows start menu, just as the "My Documents" and "My Pictures" folders are in Windows XP. Vista will have its own dedicated "games explorer," which shows all games installed on the computer in one place. It will also have an option to display basic game information, such as publisher, developer, ratings, and Web sites, via a metadata system.Another Vista feature not mentioned in either summary is the integrated system through which developers can make games playable as soon as the game disc is inserted into the machine, much like a console; data for the full install can be streamed to the hard drive over time, or the user can choose to simply do a traditionally full install right off the bat. Of course, Moore also addressed the growing trend of digital distribution and subscription-based revenue, something that has been slowly coming to the consoles but which clearly has its roots (and dollars) in the PC gaming market. He didn't go into great detail of how Microsoft would be taking advantage of it, but the company is apparently working on a content delivery system that "is seamless, efficient, and it goes across all platforms." Finally, Moore mentioned the retail space, noting that PC game packaging is unstandardized. The PC gaming section of gaming retailers, if it's even visible, is not nearly as welcoming as its console counterparts. "Quite frankly, it's a mess," he admitted. While huge business in the PC gaming market is done online, it remains important for games with mass-market appeal to be easily obtainable at physical locations. As a former game retailer employee, I can also stress how much of a disadvantage PC gaming has that it doesn't really have an official warden, as do the offerings from the big three console manufacturers. While Sony, Nintendo, and (ironically) Microsoft hold retailers to strict guidelines as to how they display their consoles' titles, nobody is doing that for PC gaming. That means there's less PC gaming marketing material in stores, store staff has not been required to know key details about current PC games, and nobody is lobbying for an appealing presentation of PC games. In fact, many stores keep all their PC games behind the counter, out of sight. Microsoft has displayed a renewed investment in PC gaming recently, contacting individual publishers and showing up at trade shows with a Games for Windows booth in addition to an Xbox booth, but it seems the company feels there is more ground to cover. If Moore's address is anything to go by, there are some interesting initiatives in the works. Well, as long as you upgrade to Vista.
... Unlike most current parental control methods, the system doesn't block games based on their overall rating; rather, it will allow parents to disallow play based on specific game content descriptors, like "blood and gore" or "strong sexual content." Parents will also be able to regulate how much time their children can play games, with an Outlook-like schedule that lets them restrict gaming to certain hours of the day.
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Comments
I have no interest in vista at all. Well, I'm old and I've apparently become a luddite.
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My problem is, there are like 8 different versions of Vista coming out and I don't really feel like exploring the differences...
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See, they had forgotten how much PC games drive the PC hardware and software business. They are beginning to remember again.
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Another Vista feature not mentioned in either summary is the integrated system through which developers can make games playable as soon as the game disc is inserted into the machine, much like a console
Considering most games come on like 10 CDs now, I doubt this feature will have little, if any, actual benefits in the near future.
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hopefully they can make it competitively priced along with convenient
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I see game developers defeating this because the streaming would either break the game or make it very slow to load because the user has to install CD 2, then CD 4, then CD 1...
Then again, perhaps this will be another motivation for game developers to release games on DVD. But soon there are going to be games that will need to be on more than 1 DVD (even dual-layer).
http://www.shacknews.com/ja.zz?id=8507629
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I find that PC games, in general, usually are designed more complex and have more depth than console games. One example would be Rainbow 6: Raven Shield for PC vs. Rainbow 6: 3 on XBox. When I finally bought an XBox, some XBL buddies told me to get this game, so I did, but when you compare the 2, it's not even fair how horrible the XBox version is. One is a complex, tactical FPS while the other is a CS wannabe rip-off. How can long time PC gamers be convince that making the PC gaming market appeal to a wider audience, that we're not going to end up playing dumbed down versions of our favorite games. Right now, I can see Microsoft using this to justify X360 = Vista ports. I'm not saying that the X360 is bad, I'm planning to get one myself, but if it's anything like the original XBox, there are definitely games on there that I could really care nothing for. The games industry needs to realize that PC gamers in general aren't like the mainstream console gamers and something that could be well received on a console could very well be shunned by the PC crowd.
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You can spend all the money you want on something but it won't help if your employees are incompetent. A lot of large companies waste huge amounts of resources doing absolutely nothing.
Obviously you're the sort of person who gets excited when Steve Ballmer shouts a lot about and that's more than sufficient to convince you of the quality of Microsoft's products.
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Please?
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I do hear there is improved support for 64-bit and dual-core CPUs with Vista though, which is nice since I've noticed some games got trouble with that today...
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"We will continue to invest, invest, and invest in Xbox Live Arcade," Moore said. "It will broaden the audience...We think of Xbox Live Arcade as a new platform for independent developers--it's the Sundance [Film Festival] of the game world."
"Pretty visuals don't help out much if a game crashes every five minutes, however. Microsoft evidently understands this, as it is also emphasizing stability as a key point of Windows Vista gaming."
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