Quake 4 Interview
by Maarten Goldstein, Aug 17, 2005 7:46am PDTWorthplaying had the opportunity to sit down with id Software's Tim Willits at QuakeCon and talk to him about Quake 4. There are questions about attention to detail, game length ("Quake 4 is shorter than Doom 3"), naming the player character, story, and episodic development.
Daily Filter: Planetside 2, Deadlight
Weekend PC digital deals: strategy-o-rama
38 Studios, Harry Potter Kinect - Shacknews Daily: May 25, 2012
Minecraft for Xbox 360 dev working on 'Adventure' update
Demon's Souls servers extended again



Comments
It also allows them to change the game as they go. Like if there’s something that people really like, or they really didn’t like, they can modify it. Where if you make the whole game, spend 10 million dollars and then you find out that people really wanted a flashlight on the gun or something. It helps you react more to the fans.
I got a chuckle out of that excerpt.
Thread Truncated. Click to see all 3 replies.
Thread Truncated. Click to see all 2 replies.
hahahahah
Thread Truncated. Click to see all 4 replies.
The guard dude firing before dying used to bug the crap out of me. I don't remember the Macron at all, or his attempt to put himself back together.
Haha :) Truth : 1, Marketing bullshit: 0. That answer makes the decision sound reasonable and not like of a bunch of crap.