Duke4 NOT Using DOOM3 Tech

By Steve Gibson, Sep 09, 2004 9:47pm PDT Having sat through the torture of a Take2 investor meeting audio file earlier today one of the more interesting things that came up was a Take2 employee having a few things to say about Duke Nukem Forever in development over at 3DRealms. There was this one zinger by Rich Roedel, the CEO of Take2:

"...they are using the DOOM3 technology now which is finished"

This was a simple mistake by Rich that just snowballed a little... So since it seems that this was picked up elsewhere as factual we've got an official statement from 3DRealms to clear things up. Here ya go:

"I guess I need to clear up some confusion. We are not using the Doom 3 engine for Duke Nukem Forever.

That said, I'd also like to take a moment to point out something about the gaming press. Very few people ever even try to contact you for fact checking, like Gamespot did. When they ran the story about the engine change, they ended it with "Attempts to contact 3D Realms for comment were unsuccessful as of press time." The news story was posted 35 minutes after I received an e-mail from them requesting confirmation.

Gamespot, I apologize. Your e-mail came in at 10:04pm and I was working elsewhere in the building. I will try to be more accessible to you in the future."

There you go. George actually confirmed here on Shacknews at the end of May that 3DRealms has their own 100% from scratch rendering engine. Also, here's an mp3 of the call if you're really curious.

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Comments

73 Threads* | 172 Comments

  • Heh...even if they had released it with the Engine that I saw them use during the teaser trailer I would have been happy. Duke Nukem Manhatten Project had the trailer. Sorry if my sentences seem a little disjointed, but for some reason I'm not able to think overly coherently at the moment :P

    At any rate, with regards to an Uber engine, I think that would be a good idea; games these days, I'm finding, are getting too repiticious; same concepts, better graphics, and sometimes crappier stories (with the exception of Doom 3, of course).

    What needs to be done is a game where the player has 100% control over how, what, where, when, and who. A game that can be played as an RPG, or a first person shooter, or a strategy game...basically, something so flexible, and with so many random variables (ie: Player1 walks down hall and comes across a 3 way junction; Player1 takes left hand path. Player2, on the other hand, takes the right hand path...both of different experiences and meet back at the middle. Going down the middle pathway, they experience something different from what they would have, had they gone down it first...or had they both gone down the right hallway, ect...) that each decision has a totally different effect, essentially making a new game everytime it's played.

    Some of you will say 'Well, that's nethack'...even nethack is limited because it isn't 3D, can't be an FPS or a Strategy game...but the concept is similar.

    I don't think, however, that computers right now could handle something like that without a massive amount of space being consumed, several gigs of ram and an uber video card...basically, you'd need a computer that doubles as a blast furnace because of all the heat it gives off due to its sheer computing power...even my good old 1.4ghz comp gives off enough heat to heat my bedroom during the coldest of nights, and 2.4Ghz computers are that much hotter :P

    But, anyway, I'm rambling...the point is, we need a game that's going to be different everytime we play it. Some games now are fairly close; KotOR, for example...everytime I've played, I've created a different style of character, and had differing experiences every time...THAT'S the right direction, it'll take me forever to get bored of it :P

































  • I propose that what is important is the games themselves, and not how long they have been in development and what the details of that development actually are.

    If the game is fun, then what do you care? It will be out when it's out - and if it's good it's good. In the meantime buy and play other games.

    I mean, sure, we're excited. We're all excited when we see screenshots and videos of games and we think "awesome! I want to play that!" Except it's marketing and maybe we shouldn't let it have so much of an effect on us. It's just bad business on the side of developers that they release information about games far too early then they could possibly deliver them. Take for example a look at Raven. Now, the hype about every Raven game I remember started soon before the things release. Previews, screens, and information start coming out in trickles maybe six months before, just raising awareness to a minimum level - then there is a steady buildup untill the moment of truth is upon us. That's because Raven have a good formula down and are expirienced enough to know when their game is just about finished. I bet you we will see Quake 4 in six months time.

    Just a thought...