DOOM3 GONE GOLD!
by Maarten Goldstein, Jul 14, 2004 10:23am PDTIt's the moment you've all been waiting for, DOOM 3 HAS GONE GOLD! According to Todd H's .plan update, the official U.S. release date is August 5, Europe will get it several days after that.
Yes, this is the official word that DOOM 3 has been code released and has been approved for manufacturing! It won't be long now until the anticipation ends and the PH34R begins ;-) We literally just hung up with Activision and have confirmed that our latest release candidate has been mutually approved and is finally GOLD. Thanks to everyone for their patience (yeah right! =) and for everyone at id, Activision and our numerous partners for helping us create what I believe is absolutely the best game we have ever made. ...In case you need some media to keep yourself entertained until August here are screenshots and videos. UPDATE: Here is the official press release and the UA-CORP website has been updated with a timer counting down to the estimated retail release. CNN Money reports there will be no DVD version.
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be kind and throw it here until the mods and the gibson come to their senses. please :)
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I just finished it and it was a very entertaining read. I'm not sure how accurate it is, but it gave me a real affinity for id software, and the work they've done.
Who knows, DOOM3 could very well be history in the making yet again!
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Hooray for DOOM 3!
DOOM3 Machine Specs (don't think this is official):
http://www.nvnews.net/vbulletin/showthread.php?s=8%20c5efc6f1e66ec445b34ff4cb4010bac&t=31956
1. 6800 is a tad faster than X800 cards. Both run it in full glory
2. The game has four render paths: NV10, NV20, R200, and ARB2. All paths look awesome, even down to a g4mx, but the ARB2 path is the "full package," and is used for the R300+ and Geforce FX+ cards. It does all it's fancy **** in one pass.
3. PCI Express enhances NOTHING.
4. The difference between a 128mb and 256mb card is that the former uses compressed textures whereas the latter only compresses diffuse and specualr maps. In another words, no big deal. However, a 500mb card is needed to run the game in Ultra Quality mode.
5. 512MB is the ideal system total memory. 384 is required, 1GB is nice, but the difference is negligible.
6. Nothing special is included for a 64-bit OS.
7. A 1.5 Ghz processor is the least recommended, but a 2Ghz and above will help since...
8...The sound engine is entirely CPU dependant. Therefore a crappy soundcard works flawlessly. Not to worry, the enfine only uses a "small percentage of cycles, much less than if the engine relied on a soundcard.
9. The only reccommendation regarding faster framerates is to disable to "advanced special effects option." In other words, upgrade if you have problems.
10. They tie it up by providing three levels of "Doom lovin' PC's"
Low-End:
1.5GhzP4 or equivalent
512MB Ram
Geforce4 Ti 4800 or Radeon 9500
Mid-Range:
2.4GhzP4 or equivalent
1GB RAM
Geforce5950 or Radeon 9800 Pro/XT
High_End: Aka Hardware that doesn't exist, but best guess anyway
3.4GhzP4 or AMD equivalent
2GB RAM
GeForce 6800 Ultra or Radeon X800 XT PE.
In conclusion, the game will run well on a variety of hardware, and Rob Duffy, the lead programmer, says that the game looks real good no matter what, and that it will continue to look better as hardware improves. Like all previous id engines, we'll be playing games based on D3 for another five years down the road.
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WTF, is that a new record?
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I'm suprised it doesn't have a moodier sound to it. oh well, ce la vie.
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http://www.petitiononline.com/DOOMDOOM/petition.html
and sign the petition.
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