More id Interviews

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We've got more id Software interviews over the weekend for you ladies to check out. Have a look at what John Carmack has to say chatting with GameSpy, and then what Todd Hollenshead has to say in a CNN preview, and Tim Willits chatting with HomeLAN Fed. Here is some of Johnny Carmack:

DOOM is going to be in use for a long time, but just this year, hardware has surpassed a really significant point with the floating point pixel formats and generalized dependent texture reads. These are things that demand that a new engine is written.
[snip]
With game development taking multiple years and costing many millions of dollars. I think real innovation will not necessarily come from triple-A titles. Triple-A titles have so much of an investment that it engenders a huge risk-aversion. I think that the real innovation will come from things that are done on a smaller budget, that might be targeted as budget titles. It's okay to risk $500,000 on a development budget where you might say, "This is a clever idea, lets give it a try." Risking $10 million dollars, and some development budgets are going well over that already, is a lot harder.

Steve Gibson is the cofounder of Shacknews.com. Originally known as sCary's Quakeholio back in 1996, Steve is now President of Gearbox Publishing after selling Shacknews to GameFly in 2009.

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