Halo PC Interview
by Steve Gibson, Jun 03, 2003 11:36am PDTA few weeks back I paid a visit to Gearbox Software to check out Halo for the PC. I'm honestly not a huge Halo fanboy by any means only having played through about half of the game in co-op mode with a friend being my experience. I'm no expert on the game and for looking at a port to really know the "important" questions you need an expert. Luckily the art geek who does so much stuff around here Mike is a Halo superfreak. The following interview with Gearbox Software president Randy Pitchford covers a bunch of the basics and and of course more
Shack: Will the PC version include the same "make your own rules" multiplayer game type the Xbox supported? Randy Pitchford: That's actually much nicer in the PC version. Creating the game modes is more accessible now, and there are more features and options. It's really neat because if you like a game like Counter-Strike, you can quickly modify the game using these simple menus to make it so you only have one life per round and so on. If you like Battlefield 1942, you can set up a King of the Hill game with a fixed number of respawns (like tickets). It's really cool because there are conventional options and crazy stuff too for when you're in the mood to goof around in a LAN setting with your friends. ...I got to put in a couple of hours of multiplayer Halo on the PC and absolutely loved it. The vehicles and the maps really gave off this great vibe of a futuristic battlefield. The obvious comparison would be BF1942 set in the future and that's probably the best comparison I can think of. If the network code proves to be able to not suck on the this could get really popular really fast.
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Comments
I enjoy this game and I've just read the map in the map room and had someone drop me off in the ship to a platform - kind of a sneak underground air attack - I beleive this is the start of the underground missions.
Anyhow.
The game is fun - infact it's good and the controls are great for a console game.
but ummmm why do I keep seeing posts along the lines of "greatest game ever" and or other such things proclaiming it's totally fucking amazingly good?
It's good but (for me) it's no where near that good? - am I missing something?
Does it get a lot better?
Are they only saying this because of coop mode or something? (I'll never get a chance to try that)
Anyone wanna tell me not why halo is good, but why halo is "fucking incredible" - for those who actually feel that?
- thanks.
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There's some people who, no matter what, will defend Halo to their dying breath because they had fun playing it.
I had fun playing it. For about a half hour, then got bored of the the enemies, which were all carbon copies of each other and the level design was teh poop. Then I discovered co-op, which is still fun for me to this day. Overall though, if someone said, "Would you rather play Battlefield1942/Counter-Strike/Quake3/any decent PC shooter, or Halo?" I'd pick any of the former. Hell, PONG is entertaining if you have a good opponent. While Halo is admittedly a significant step above Pong (duh), it still isn't anything to write home about, it's just the best console shooter out there. Anything can be fun with your friends. MORE IN REPLY TOMORROW MORNING!
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Of course a PC that costs upwards of 7-10x the cost of the Xbox will make the game look good (perhaps better)!
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- WSAD movement, spacebar Jump, left shift duck, Invert mouse.
- Fire on mouse button 1
- Throw grenades on mouse button 2
- 'Q' melee attack or mouse button 3
- mousewheel cycle weapons
- mouse button 4 or 5 or for Use
- 'E' for Zoom
Ok I ready.
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WARNING: MASSIVE STUPIDITY DETECTED
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"Shack: What would be a standard way one would control a vehicle - say the warthog, with a keyboard and mouse?
Randy Pitchford: We are fans of the Xbox model. Adjusting my view while in the Warthog is as fluid as it is when I’m on the ground. I guide my steering simply by looking at where I want to drive and moving forward."
Oh man. They're actually deciding to KEEP some console controls for the PC? The situation looks dire, true-believers.
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"Shack: What would you say a good “target†system spec would be to have a good Halo experience?"
And then Randy goes on to say "you're going to be fine on memory"..."CPU won't be an issue".
Did the Shack mention a spec system to run Halo on, and we didn't get the details? Just curious, 'cause Randy seems to be saying "Your system (XXXX) will be ok" without knowing what system he is talking about.
Ok, I am done!
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there are too few good co-op games these days, this makes me sad.
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This actually looks like it could be a cool game...a lot of the nifty stuff that BF42 has with a faster pace.
although adding the banshee for blood gulch will add a new dimention to CTF games...
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Oh and is that "art guy, Mike" haiku?
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I have some questions though. No demo recording? I recall Epic doing that with UT2k3 outta the box and getting flamed HARD for it.
Also for all the comparisons to BF1942 that people are making, Halo is lacking something that makes taht game so fun. That being a high player count.
Randy said that most maps are 16 players or LESS...? Well that doesnt make it any worse of a game, but it does change the dynamics of it and makes it less like BF1942 then people want it to be.
Overall I'm excited to play the SP and MP. But I just had to share my opinion. :)
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What a cock tease...
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Now put it on the PC, with some nicer graphics, better controls, and online play. Then I will give it another try.
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