Arx Fatalis Interview

By Maarten Goldstein, Nov 12, 2002 7:48am PST

GameSpy's Arx Fatalis Q&A is up, getting project leader Raphael Colantonio to answer a few questions about this first person RPG. Questions are about game mechanics, creating your own items, experience points, hidden items and quests, why the game has conventional goblins and dragons fantasy, and what the company plans to do next.

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2 Threads | 3 Comments
  • Ive played a bit of the full version. It's definately got atmosphere, although some of the puzzles are rather hard. It's easy to wander around not knowing what the hell you're supposed to do especially when your inventory didn't have enough room for the IMPORTANT note the King gave you and it was just dropped on the ground .

    I worry more about feeding my character than actually being killed in combat( which I havent seen a lot of yet). The novelty of baking a pie wears off quick when your character keeps saying, "I need to eat".

    Overall i'd say it's a decent game but I ive really just scratched the surface.