Unreal Interview
by Maarten Goldstein, Oct 22, 2002 1:31pm PDTThere is a Q&A with Epic's Tim Sweeney and CliffyB on Planet Unreal, talking to both of them about all things related to Unreal Tournament 2003. Questions are about the delay of the game, demo feedback, what the Unreal Tournament 2003 engine does better than other engines, use of prefabs for levels, user created mods Cliff and Tim would like to see, future content for UT2003 and more.
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Comments
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For one, the mouse control and movement feel of UT is just so "heavy" and "slow" that is painfully frustrating in comparison to games like Q3, UT2K3, even QW. Plain and simple, the movement code is the biggest improvement in UT2K3 (aside from the obvious graphical improvements).
The toning down of weapons in UT2K3 compared to UT is good as well, waayyyyy to much rocket spam and the Flak cannon is ridiculously powerful in UT. I think Epic did a good job overall with UT2K3.
The only downside that I have found with the new game is the maps. Plain and simple, most of em sacrificed good layouts for "WOW" factor and more polygons (just to show off what the engine could do). In UT, the maps were definitely interesting, and had their own "feel"... in UT2K3, they all feel as if they've been processed through a cookie cutter machine with slight variations.
Thus, I think that once new map packs become available, UT2K3 will definitely take off a lot more. As for the original UT, it was the deathmatch that Unreal should have had... compared to todays games, its just way to heavy, slow and clunky.
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http://gamershq.madonion.com/news/?newsarticle=200210/2002102202#200210/2002102202
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How about asking some *real* questions:
1) Has Epic done anything about internal Quality Assurance seeing that there are WILD framerate swings in the base maps? In CTF-Face3, you can get 120+ framerate and in the CTF-Magma bases and many other DM and DD maps, the framerate drops to mid to low 40s and lower.
2) Seeing that UT2k3 debuted online as the #7 most played game and has since dropped to #8 and #9 (http://www.gamespy.com/stats), does Epic regret clowning up the game with the uncalled for "sports theme" crap and making the game more Q3TA-like?
3) Seeing that there has been an infusion of people playing UT, does Epic admit they probably went too far changing the game?
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In your first Expansion pack, include a Classic UT mod that includes the old weapons, player speeds, gameplay, etc.
Thank you
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The game itself isn't one of my favorites (although with a mutator I made I enjoy the hell out of it...but thats just me with bots playing around here and there). I just hope that if good mods come out for it that players give them a chance and that they aren't hurt by the quality of the base game.