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Unreal Interview

by Maarten Goldstein, Oct 22, 2002 1:31pm PDT

There is a Q&A with Epic's Tim Sweeney and CliffyB on Planet Unreal, talking to both of them about all things related to Unreal Tournament 2003. Questions are about the delay of the game, demo feedback, what the Unreal Tournament 2003 engine does better than other engines, use of prefabs for levels, user created mods Cliff and Tim would like to see, future content for UT2003 and more.





Comments

8 Threads | 48 Comments







  • I think that UT2k3 will make for a good mod platform (assuming modders pick it up and do stuff with it). It has probably the best technology for modders out there right now (although I think once Tenebrae gets polished up and what-not it will provide a pretty tempting choice too). It has vehicles right in the code out of the box, it has a pretty powerful/versatile physics system (Karma) built into it. It manages to do BOTH indoor and outdoor stuff pretty well (unlike BF42 which tends to have much more impressive outdoor capabilities than indoor stuff by a long stretch...or the many many examples of games/engines that do indoor stuff well and suck balls for outdoor stuff). It has a nice particle engine and has a lot of nifty effects and potential for nifty effects. Its very nicely object oriented (while OOP definately has its share of ups and downs, it is beneficial when it comes to reading someone else's code and becoming familiar with it along with the overall user-friendliness of it as opposed to "traditional" methods (I know the Q3 game code pretty well, but it isn't easy for someone new to it to just jump in and learn it...and like anything else less time spent on familiarization means more time to be spent on working towards the end goal)).

    The game itself isn't one of my favorites (although with a mutator I made I enjoy the hell out of it...but thats just me with bots playing around here and there). I just hope that if good mods come out for it that players give them a chance and that they aren't hurt by the quality of the base game.